Friday, 12 October 2018

Game 98 - Empire of Dust - 2018/10/13

Greetings!

It's been a while since I have played against my fellow Wooden Spoon Master from UK so it was great to catch up with Ed again! 

This year Ed plays mainly with his Empire of Dust army and he decided to bring it to the battle field this time too. 

I didn't have many opportunities to play against this faction which is a shame because it has a very unique play style and look. I was curious what Ed is going to focus on and here are the details of the army he used in our game:

Empire of Dust - Army List

40 Revenants, Horde, Infantry, Lifeleech(1), Shambling, Brew of Strength
- Bone Giant, Monster, Brutal, Crushing Strength(3), Lifeleech(1), Shambling, Strider
- Ahmunite Pharaoh, Hero, Infantry, Crushing Strength(2), Individual, Inspiring, Lifeleech(1), Regeneration(5+), Surge(8), Wings of Honeymaze

6 Revenant Chariots, Horde, Large Cavalry, Bows, Lifeleech(1), Shambling, Thunderous Charge(2)
- Bone Giant, Monster, Brutal, Crushing Strength(3), Lifeleech(1), Shambling, Strider  
- Ahmunite Pharaoh on Royal Chariot, Hero, Large Cavalry, Crushing Strength(2), Individual, Inspiring, Lifeleech(1), Nimble, Regeneration(5+), Surge(8), Thunderous Charge(1)
 
6 Revenant Chariots, Horde, Large Cavalry, Bows, Lifeleech(1), Shambling, Thunderous Charge(2)
- Bone Dragon, Monster, Crushing Strength(3), Lifeleech(1), Shambling, Fly
- Cursed High Priest, Hero, Infantry, Individual, Inspiring, Lifeleech(1), Surge(10)

20 Mummies, Regiment, Infantry, Crushing Strength(2), Lifeleech(1), Regeneration(5+), Shambling, Mace of Crushing
- Cursed High Priest, Hero, Infantry, Individual, Inspiring, Lifeleech(1), Surge(10) 

Wednesday, 10 October 2018

Mortem et Gloriam - Game 13 - 2018/10/10

Greetings!

It has been a while since my last game so I was very happy that the opportunity presented itself to take the army of Seleucids again. This time against Mid-Republican Romans with Numidian Allies (around 200 BCE)! Perfect historical match up and the one I was looking forward to as well. It was due to the fact that my opponent, Rob, has just finished painting his Roman army and we tried to find time to test it.

I must say that the army looks fantastic! It was absolute pleasure to look at it from the other side of the table. It is also quite tempting to run by myself, if only to try a different style of warfare. 

It was also kind of a rematch because I played against Rob during WinterCon where he brought his medieval French army and won! I was eager to do better this time for sure!

I suggested that since it was announced that the tournament during upcoming CanCon2019 will be at 11,000 points we should try that as well. Rob agreed! Here are the details of the force he commanded:

Mid-Republican Romans - Army List

Commanders

Army Commander - Competent Professional
Subordinate General 1 - Competent Professional
Subordinate General 2 - Mediocre Professional
Allied General - Competent Instintive

 
Camp

Camp - Poor, Protected

TuG's

4 1st Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 1st Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert
4 1st Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 1st Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert

4 2nd Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 2nd Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert
4 2nd Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 2nd Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert

4 3rd Legion Hastati and Principes - Infantry, Drilled Close, Average, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 3rd Legion Triari -  Infantry, Drilled Close, Average, Protected, Shield Cover, Orb, Melee Expert
4 3rd Legion Hastati and Principes - Infantry, Drilled Close, Average, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 3rd Legion Triari -  Infantry, Drilled Close, Average, Protected, Shield Cover, Orb, Melee Expert

6 Italian Infantry - Infantry, Drilled Flexible,  Average, Protected, Short Spear, Javelin, Experienced, Orb

4 Legion Cavalry - Formed Loose, Average, Protected, Short Spear, Javelin, Unskilled, Melee Expert
6 Ally Numidian Nobles - Cavalry, Formed Flexible, Superior, Protected, Short Spear, Javelin, Experienced

SuG's

6 1st Legion Velites - Infantry, Skirmisher, Average, Protected, Short Spear, Javelin, Experienced
6 2nd Legion Velites - Infantry, Skirmisher, Average, Protected, Short Spear, Javelin, Experienced
6 3rd Legion Velites - Infantry, Skirmisher, Average, Protected, Short Spear, Javelin, Experienced

6 Numidian Light Horse - Cavalry, Skirmisher, Average, Unprotected, Javelin, Skilled
6 Ally Numidian Light Horse - Cavalry, Skirmisher, Average, Unprotected, Javelin, Skilled 
6 Ally Numidian Light Horse - Cavalry, Skirmisher, Average, Unprotected, Javelin, Skilled 


Monday, 1 October 2018

Game 97 - Forces of the Abyss - 2018/10/01

Greetings!

In the next game against Jeff (7th and counting!) I had a new force to try and defeat. This time it was to be the army from the Forces of the Abyss faction. 

I must say that I have not had many opportunities to play against this faction so far. It is quite interesting because it is one of the iconic Mantic force, with a selection of original Mantic models to choose from. However, it seems that, at least among the potential opponents, it is not popular. 

Combine that with Jeff's ability of designing unique army lists anyway, I expected something unexpected! Jeff was kind enough to let me know what the army is going to be some time before the battle took place. And indeed, I was not disappointed at all, the army was not what I could think of as a possible Abyssals force. Here are the details:

Forces of the Abyss - Army List

6 Tortured Souls, Horde, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- The Well of Souls[1] , Hero (Monster), Crushing Strength (2), Fly, Inspiring, Lifeleech (5), Shambling, Soul Drain

6 Tortured Souls, Horde, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- Chroneas,  Monster, Breath Attack (20), Pathfinder, Piercing (1), Tempus (cannot be Disordered)

3 Tortured Souls, Regiment, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- Efreet,  Hero (Infantry), Boots of Levitation, Fireball (20), Individual, Pathfinder

3 Tortured Souls, Regiment, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- Abyssal Harbinger, Hero (Infantry), Firebolt, Individual, Inspiring, Piercing (1), Regeneration (5+)

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

Sunday, 23 September 2018

Game 96 - Goblins - 2018/09/23

Greetings!

In the next installment of our sport rivalry in the Kings of War arena, Jeff and I played another game on Universal Battle 2.  And while I stubbornly stick to the very same faction and even the very same army list, Jeff has a completely opposite approach. You can be certain that he almost never brings the same army list to the game twice in a row. And quite often, not even from the same faction.

It was exactly the case this time as well. The only limitation Jeff imposes is that he needs to have the models to field the force in traditional games. However, as he has a large collection of armies available it is not a huge limitation anyway.

This time I was about to face the army from the Goblin faction and as it is often the case, it was nothing I have played against so far. It is probably also the result of not playing against Goblins that much in general but then Jeff tends to bring armies that are often different to what one may expect. 

Goblins - Army List

6 Trolls, Horde, Large Infantry, Crushing Strength (2), Regeneration (5+), Chalice of Wrath
- Troll Bruiser, Hero, Large Infantry, Crushing Strength (3), Inspiring (Trolls Only), Nimble, Regeneration (5+), Blade of Slashing

6 Trolls, Horde, Large Infantry, Crushing Strength (2), Regeneration (5+), Staying Stone
- Troll Bruiser, Hero, Large Infantry, Crushing Strength (3), Inspiring (Trolls Only), Nimble, Regeneration (5+), Mace of Crushing

6 Trolls, Horde, Large Infantry, Crushing Strength (2), Regeneration (5+), Dwarven Ale
- Troll Bruiser, Hero, Large Infantry, Crushing Strength (3), Inspiring (Trolls Only), Nimble, Regeneration (5+), Banner of the Griffin

6 Trolls, Horde, Large Infantry , Brew of Courage
- King on Chariot, Large Cavalry, Defense 4+, Nimble, Bow, Inspiring, Thunderous Charge (2)

40 Rabble, Horde, Infantry
- King on Chariot, Large Cavalry, Defense 4+, Nimble, Bow, Inspiring, Thunderous Charge (2)
- War-Trombone,  Piercing (1)

40 Spitters, Horde, Infantry, Bows
- King on Chariot, Large Cavalry, Defense 4+, Nimble, Bow, Inspiring, Thunderous Charge (2)
- War-Trombone,  Piercing (1)

Saturday, 15 September 2018

Game 95 - Brotherhood - 2018/09/15

Greetings!

After a few games using Trident Realms, Jeff decided it is time for a bigger change. He chose Brotherhood and on top of that he also decided to use one of the available formations for this faction - Last Stand.

I didn't know what exactly Jeff is going to bring but he gave me a little spoiler. There will be no cavalry unit in his army. 

That was very intriguing. I have already noticed that Jeff designs his armies in a unique way but this sounded like bringing the game to a completely different level! I also knew it is a trap! 

Brotherhood - Army List

40 Villein Martyrs, Horde, Regeneration (6+)
- Forsaken Beast, Monster, Breath Attack (10), Ensnare
- Exemplar, Hero, Mounted, Crushing Strength (1), Thunderous Charge (1), Headstrong, Individual, Valiant, Blade of Slashing

40 Villein Martyrs, Horde, Regeneration (6+)
- Forsaken Beast, Monster, Breath Attack (10), Ensnare
- Exemplar, Hero, Mounted, Crushing Strength (1), Thunderous Charge (1), Headstrong, Individual, Valiant

40 Villein Martyrs, Horde, Regeneration (6+)
- Forsaken Beast, Monster, Breath Attack (10), Ensnare
- Devoted, Hero, Infantry, Individual, Heal (4), Bane Chant (3), Inspiring Talisman

40 Villein Plowshares, Horde, Crushing Strength (1)
- Devoted, Hero, Infantry, Individual, Heal (7) due to Shroud of the Saint

20 Order of the Brotherhood on Foot, Headstrong, Valiant, Crushing Strength (1)
- Exemplar Adjutant, Hero, Infantry, Headstrong, Individual, Inspiring

20 Order of the Brotherhood on Foot, Headstrong, Valiant, Crushing Strength (1)

Thursday, 13 September 2018

Mortem et Gloriam - Game 12 - 2018/09/13

Greetings!

My next game was against the most recent overall winner of WinterCon 2018 - Stephen! It was a fantastic opportunity for me because it is always  great to learn from the best. I even thought that I may play against Stephen after day 1 at WinterCon but it was not to be.

Stephen brought his favorite Arab Conquest, the army that he used so effectively at the tournament. Once again, I was about to face the faction I have never played before. I knew I was about to learn a lot for sure!

One of the interesting aspects of Stephen's army is that he does not have Skirmishers. At least not dedicated ones, as some of the units are Flexible. That creates a very interesting force that has quite a high break point. Another element that was very intriguing was the fact that he had two Talented generals. Here are the details of the army although I need to apologize as I do not remember all of the aspects. In particular, I cannot recall which if any of his cavalry units were Superior. For time being I am assuming they were not and I am going to correct it if it was not the case:

Arab Conquest - Army List

Commanders
 
Army Commander - Talented Professional
Subordinate General 1 - Talented Professional
Subordinate General 2 - Competent Professional
Subordinate General 3 - Mediocre Professional

Camp

Camp - Mobile, Average

TuG's

4 Jund Cavalry, Cavalry, Formed Loose, Average, Protected, Long Spear 
4 Jund Cavalry, Cavalry, Formed Loose, Average, Protected, Long Spear 
4 Jund Cavalry, Cavalry, Formed Loose, Average, Protected, Long Spear  
6 Bedouin Cavalry, Cavalry, Formed Flexible, Average, Unprotected, Long Spear
4 Bedouin Cavalry, Cavalry, Formed Flexible, Average, Unprotected, Long Spear

6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall 
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall 
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall  
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall 
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall  

4 Asawira, Cavalry, Formed Loose, Superior, Protected, Experienced, Bow
6 Dailami, Average, Drilled Flexible, Average, Protected, Devastating Chargers

Monday, 10 September 2018

Game 94 - Trident Realm - 2018/09/10

Greetings!

My training under the watchful eye of Jeff the Australian Master continues! I am really grateful for giving me constant opportunity to play against him. Fortunately, he does not mind me playing with the same army over and over again. He, on the other hand, has something slightly different every game, even if he is using the force from the same faction. 

In this game Jeff used Trident Realms one more time. We had quite close battles so far and I hoped I would be able to use the prior lessons to some effect now. The challenge was in the fact that small changes to the army list, combined with Jeff's skills, scenario and terrain always created a unique situation. No matter what I had to be ready to adapt to the circumstances quickly.

Here are the details of the army list Jeff had in this game (unfortunately, I cannot recall the items):

Trident Realms - Army List

6 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare
- Depth Horror Eternal, Crushing Strength (2), Inspiring (Depth Horrors only), Nimble, Fearless, Ensnare

6 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare
- Depth Horror Eternal, Crushing Strength (2), Inspiring (Depth Horrors only), Nimble, Fearless, Ensnare

6 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare
Eckter - Warrior of the Waves, Crushing Strength (2), Ensnare, Individual, Inspiring, Krakenmaw (Windblast (8) and roll to damage as normal for each hit), Phalanx

6 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare
 - Naiad Envoy, Individual, Inspiring, Pathfinder, Regeneration (4+)

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength (1), Stealth, Ensnare, Bane Chant (2), Inspiring (Thuul Only), Speed 6

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Inspiring (Thuul Only), Speed 6
 
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Inspiring (Thuul Only), Speed 6

20 Thuul, Regiment, Stealth, Ensnare, Speed 6