Tuesday 30 October 2018

Mortem et Gloriam - Game 14 - 2018/10/30

Greetings!

I have just had another great opportunity to play against Steve, a very experienced wargamer, against whose Arab Conquest army I played some time ago. I was very happy to have a re-match as I was looking for another opportunity to learn from Steve and see if I learned lessons from our previous game properly.

This time we upped the armies size to 11,000 but I was again using Britcon version to get prepared for the price increase for the Phalangites.

In addition, Steve was hosting the game as well so I was to play in a comfortable environment without usual crowd present at the store. 

Steve decided to use his favorite Arab Conquest army again with a few additions to bring the army to 11,000 points. 

Arab Conquest - Army List

Commanders
Army Commander - Talented Professional
Subordinate General 1 - Talented Professional
Subordinate General 2 - Competent Professional
Subordinate General 3 - Mediocre Professional

Camp

Camp - Mobile, Average

TuG's

4 Jund Cavalry, Cavalry, Formed Loose, Average, Protected, Long Spear 
4 Jund Cavalry, Cavalry, Formed Loose, Average, Protected, Long Spear 
4 City Cavalry, Cavalry, Formed Loose, Superior, Protected, Long Spear  
6 Bedouin Cavalry, Cavalry, Formed Flexible, Average, Unprotected, Long Spear, Combat Shy
6 Bedouin Cavalry, Cavalry, Formed Flexible, Average, Unprotected, Long Spear, Combat Shy
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall, Melee Expert, Integral Shooters
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall, Melee Expert, Integral Shooters
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall, Melee Expert, Integral Shooters
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall, Melee Expert, Integral Shooters
6 Jund Infantry, Infantry, Formed Close, Superior, Protected, Shieldwall, Melee Expert, Integral Shooters

4 Asawira, Cavalry, Formed Loose, Superior, Protected, Experienced, Bow
6 Dailami, Average, Drilled Flexible, Average, Protected, Devastating Chargers

SuG's

6 Camel Mounted Scouts, Camelry,  Average, Unprotected, Experienced, Bow, Combat Shy

9 Skirmishing Archers, Infantry, Skirmisher, Average, Unprotected, Experienced, Bow, Combat Shy


Friday 12 October 2018

Game 98 - Empire of Dust - 2018/10/13

Greetings!

It's been a while since I have played against my fellow Wooden Spoon Master from UK so it was great to catch up with Ed again! 

This year Ed plays mainly with his Empire of Dust army and he decided to bring it to the battle field this time too. 

I didn't have many opportunities to play against this faction which is a shame because it has a very unique play style and look. I was curious what Ed is going to focus on and here are the details of the army he used in our game:

Empire of Dust - Army List

40 Revenants, Horde, Infantry, Lifeleech(1), Shambling, Brew of Strength
- Bone Giant, Monster, Brutal, Crushing Strength(3), Lifeleech(1), Shambling, Strider
- Ahmunite Pharaoh, Hero, Infantry, Crushing Strength(2), Individual, Inspiring, Lifeleech(1), Regeneration(5+), Surge(8), Wings of Honeymaze

6 Revenant Chariots, Horde, Large Cavalry, Bows, Lifeleech(1), Shambling, Thunderous Charge(2)
- Bone Giant, Monster, Brutal, Crushing Strength(3), Lifeleech(1), Shambling, Strider  
- Ahmunite Pharaoh on Royal Chariot, Hero, Large Cavalry, Crushing Strength(2), Individual, Inspiring, Lifeleech(1), Nimble, Regeneration(5+), Surge(8), Thunderous Charge(1)
 
6 Revenant Chariots, Horde, Large Cavalry, Bows, Lifeleech(1), Shambling, Thunderous Charge(2)
- Bone Dragon, Monster, Crushing Strength(3), Lifeleech(1), Shambling, Fly
- Cursed High Priest, Hero, Infantry, Individual, Inspiring, Lifeleech(1), Surge(10)

20 Mummies, Regiment, Infantry, Crushing Strength(2), Lifeleech(1), Regeneration(5+), Shambling, Mace of Crushing
- Cursed High Priest, Hero, Infantry, Individual, Inspiring, Lifeleech(1), Surge(10) 

Wednesday 10 October 2018

Mortem et Gloriam - Game 13 - 2018/10/10

Greetings!

It has been a while since my last game so I was very happy that the opportunity presented itself to take the army of Seleucids again. This time against Mid-Republican Romans with Numidian Allies (around 200 BCE)! Perfect historical match up and the one I was looking forward to as well. It was due to the fact that my opponent, Rob, has just finished painting his Roman army and we tried to find time to test it.

I must say that the army looks fantastic! It was absolute pleasure to look at it from the other side of the table. It is also quite tempting to run by myself, if only to try a different style of warfare. 

It was also kind of a rematch because I played against Rob during WinterCon where he brought his medieval French army and won! I was eager to do better this time for sure!

I suggested that since it was announced that the tournament during upcoming CanCon2019 will be at 11,000 points we should try that as well. Rob agreed! Here are the details of the force he commanded:

Mid-Republican Romans - Army List

Commanders

Army Commander - Competent Professional
Subordinate General 1 - Competent Professional
Subordinate General 2 - Mediocre Professional
Allied General - Competent Instintive

 
Camp

Camp - Poor, Protected

TuG's

4 1st Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 1st Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert
4 1st Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 1st Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert

4 2nd Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 2nd Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert
4 2nd Legion Hastati and Principes - Infantry, Drilled Close, Superior, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 2nd Legion Triari -  Infantry, Drilled Close, Superior, Protected, Shield Cover, Orb, Melee Expert

4 3rd Legion Hastati and Principes - Infantry, Drilled Close, Average, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 3rd Legion Triari -  Infantry, Drilled Close, Average, Protected, Shield Cover, Orb, Melee Expert
4 3rd Legion Hastati and Principes - Infantry, Drilled Close, Average, Protected, Impact Weapon, Shield Cover, Orb, Melee Expert
1 3rd Legion Triari -  Infantry, Drilled Close, Average, Protected, Shield Cover, Orb, Melee Expert

6 Italian Infantry - Infantry, Drilled Flexible,  Average, Protected, Short Spear, Javelin, Experienced, Orb

4 Legion Cavalry - Formed Loose, Average, Protected, Short Spear, Javelin, Unskilled, Melee Expert
6 Ally Numidian Nobles - Cavalry, Formed Flexible, Superior, Protected, Short Spear, Javelin, Experienced

SuG's

6 1st Legion Velites - Infantry, Skirmisher, Average, Protected, Short Spear, Javelin, Experienced
6 2nd Legion Velites - Infantry, Skirmisher, Average, Protected, Short Spear, Javelin, Experienced
6 3rd Legion Velites - Infantry, Skirmisher, Average, Protected, Short Spear, Javelin, Experienced

6 Numidian Light Horse - Cavalry, Skirmisher, Average, Unprotected, Javelin, Skilled
6 Ally Numidian Light Horse - Cavalry, Skirmisher, Average, Unprotected, Javelin, Skilled 
6 Ally Numidian Light Horse - Cavalry, Skirmisher, Average, Unprotected, Javelin, Skilled 


Monday 1 October 2018

Game 97 - Forces of the Abyss - 2018/10/01

Greetings!

In the next game against Jeff (7th and counting!) I had a new force to try and defeat. This time it was to be the army from the Forces of the Abyss faction. 

I must say that I have not had many opportunities to play against this faction so far. It is quite interesting because it is one of the iconic Mantic force, with a selection of original Mantic models to choose from. However, it seems that, at least among the potential opponents, it is not popular. 

Combine that with Jeff's ability of designing unique army lists anyway, I expected something unexpected! Jeff was kind enough to let me know what the army is going to be some time before the battle took place. And indeed, I was not disappointed at all, the army was not what I could think of as a possible Abyssals force. Here are the details:

Forces of the Abyss - Army List

6 Tortured Souls, Horde, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- The Well of Souls[1] , Hero (Monster), Crushing Strength (2), Fly, Inspiring, Lifeleech (5), Shambling, Soul Drain

6 Tortured Souls, Horde, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- Chroneas,  Monster, Breath Attack (20), Pathfinder, Piercing (1), Tempus (cannot be Disordered)

3 Tortured Souls, Regiment, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- Efreet,  Hero (Infantry), Boots of Levitation, Fireball (20), Individual, Pathfinder

3 Tortured Souls, Regiment, Large Infantry, Crushing Strength (1), Thunderous Charge (1), Fly, Lifeleech (2), Shambling
- Abyssal Harbinger, Hero (Infantry), Firebolt, Individual, Inspiring, Piercing (1), Regeneration (5+)

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry

20 Fleshlings, Regiment, Infantry