Greetings!
Third Edition of Kings of War is here and everyone who has just received their copy of the book (be it hard copy or digital version) is now pre-occupied with studying this huge tome.
I am, of course, not different at all! I must admit that it is a bit difficult to focus on writing a few battle reports from the past games I have not yet started. I will do it, if only to keep the full record, but I cannot stop thinking about the new rules, changes and how to adapt to the new reality.
Because of that I decided to write this short blog entry to share some first impressions and to help me decide on the direction of evolution of my current army.
I like the game of manoeuvre and the army where I can use various units together to overwhelm an opponent that would be more powerful in a direct fight in one-on-one melee. That is why when embarking on the journey with the new system a few years ago, 2nd Edition of Kings of War, I decided to adapt my favourite MSU (Multiple Small Units) concept. And that is why I decided to do it again with 3rd Edition.
At this stage I am not going to go into details with the MSU concept, how I understand it and how I realise it in my games. This short blog entry is going to focus on the army I used in 2nd edition and how to adapt it to the 3rd edition of Kings of War.
I hope it will be just the first such blog post where I can discuss the way I like composing and playing with this particular style and with this particular faction.