Showing posts with label Universal Battle 2. Show all posts
Showing posts with label Universal Battle 2. Show all posts

Saturday, 29 August 2026

Game 2 - Warriors of Chaos - 2026/08/23



Greetings!

It's been more than two years since my first and only battle of Warhammer the Old World. The system has evolved in the meantime, with a steady stream of supplements and updates. There have been quite a few moments when I thought I can finally make it happen to play again, but life has always had different plans.

Fortunately, my amazing friend Jimmy had a very convincing argument that helped me enormously in organizing things at last and play my second ever game of Warhammer the Old World.

Beautiful Dragon from Highland Miniatures.

 

Jimmy has mastered the art of 3d printing and surprised me with a wonderful gift in the form of a great looking High Elf Lord on Dragon (design by Highland Miniatures). What is more, he has supplied me with an airbrush, compressor and all accessories needed to start and paint this wonderful model. The photos show the results of my first ever attempts at airbrushing. I must say I really love the experience. The smooth effect and very neat layers of paint is something I have never been able to achieve with brushes. It also comes in very handy when painting large models.

Thanks to Jimmy I hope to get back to hobby, both in terms of painting and playing!

It was also quite a good timing because my brother needed a sparring partner before his local tournament as he felt quite rusty as well. As always, we played our game over Universal Battle 2 online platform.  

The tournament used Squared Based Comp rules, which meant I had 2,400 points to spend on my High Elves, while my brother had 2,200 to build his Warriors of Chaos army.

Monday, 4 March 2024

Game 1 - Warriors of Chaos - 2024/03/04

 


Greetings!

It's been quite a long time since I played any game and wrote a battle report. However, with the release of the Warhammer the Old World, I really wanted to organize something as soon as possible to test the new game. Fortunately, my brother was also very interested in trying out a new army and we played our very first TOW game online on Universal Battle 2

Warhammer the Old World

When I read the rules for the first time, my impression was that Warhammer the Old World is a different game to what I have known so far through all the editions of Warhammer Fantasy Battles. It is because there are so many, often subtle, changes to the rules that only look familiar on the surface. And quite a lot of completely new ones. 

At the same time I really wanted to see if I could come up with the version of the 8th edition army that I really liked playing with. Hence, the army I used in the very first game is very much an early idea. I assumed that there will be a lot of changes to be made afterwards. I simply considered it as an experiment, hoping that some of the prior experiences would still help in learning the new game. 

Outcasts in the Old World

We decided to build armies at 2000 points. I don't know what will be the new standard yet but I thought it is a good starting point. I should have enough models painted for such army so if I settled on something, it should be easier to re-base it. We also assumed that with the new rules, there will be a lot of time spent on checking them during the game. Hence, we hoped 2000 points would be a good balance between how many different things we could include in a single army and time spent on a game.

Sunday, 23 October 2022

Game 163 - Twilight Kin - 2022/10/23

 


Greetings!

It's been a while since my last battle report. Once again, real life had quite a lot of "distractions" in store for me in the last half a year. As a result, I had very little spare time for hobby in general. 

I am thus grateful that Duncan reached out to me and suggested a game by email. It helped me to rekindle the interest in Kings of War and to try an carve out some time for the hobby, no matter what. I also want to take this opportunity and thank Duncan for his great patience, especially in the period prior to commencing the battle. 

I have never had an opportunity to play against Duncan before. I met him virtually in March when he attended Monster March together with his daughter and submitted some really cool models! So it was great to have the opportunity to play the game together as well. What is more, he also decided to field his Twilight Kin. The army I have played before only once. Considering it is currently being heavily reworked before its new incarnation is going to be published, I thought it is going to be an interesting battle.

Twilight Kin has any interesting units to choose from and I did not know what to expect. Here is what Duncan decided to bring this time. Both armies were at 2000 points:

Twilight Kin - Army List

Blade Dancer Neophytes Horde (N), Infantry, Fire-Oil - 205
Cronebound Butchers* Horde (B1), Large Infantry - 200
Cronebound Butchers* Horde (B2), Large Infantry - 200

Twilight Gladestalkers Regiment (G3), Infantry, Dragonshard Shield - 195
Cronebound Abyssal Horsemen Regiment (H1), Cavalry, Sir Jesse's Boots of Striding - 255
Cronebound Abyssal Horsemen Regiment (H2), Cavalry, Potion of Caterpillar - 255

Cronebound Gargoyles* Troop (G1), Heavy Infantry - 85
Cronebound Gargoyles* Troop (G1), Heavy Infantry - 85

Cronebound Mind-screech (M), Monster - 150

Summoner Crone (SC), Hero (Infantry), Drain Life (6), Scorched Earth (2) - 115
Army Standard Bearer (A), Hero (Infantry), Lute of Insatiable Darkness - 85
La'theal Bleakheart[1] (LB), Hero (Infantry), Drain Life (7), Fireball (10) - 165

The army has 12 units, 9 scoring and total unit strength of 22.

Saturday, 23 April 2022

Game 162 - Forces of Nature - 2022/04/23

 


Greetings!

Welcome to my most recent battle report! It took me some time to organize a game (again!) but fortunately, I was able to do so. It was played on a freshly updated Universal Battle 2 platform. This time I had a great pleasure to play against Ed and his Forces of Nature army.

It's been a while since our last game so I was really happy to catch up and play again. Ed has been running variations of the Forces of Nature army for some time, including the formation. However, this time he did not use this particular option. The army list offers nice variety and provides a lot of options to choose from. 

Here is the army Ed chose for our game:

Centaurs & Elementals - Army List

Earth Elementals Horde (EE1), Large Infantry - 220
Fire Elementals Horde (FE), Large Infantry - 220

Earth Elementals Regiment (EE2), Large Infantry - 130
Centaur Bray Striders Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Striders Regiment (CBS), Cavalry, Frenzied Otter - 165

Hunters of the Wild Troop (HotW), Large Infantry - 90
Hunters of the Wild Troop (HotW), Large Infantry - 90

Beast of Nature (BoN), Monster, Wings, 7 Attacks - 205
Greater Fire Elemental (GFE), Monster - 175
Greater Air Elemental (GAE), Monster - 180

Druid (D), Hero (Infantry), Conjurer's Staff, Bane Chant(2), Surge (4), Heal (2) - 105
Gladewalker Druid (GW), Hero (Infantry), Tome of Darkness, Ring of Harmony [1], Heal (4) - 135
Unicorn (U), Hero (Cavalry), Lightning Bolt (5) - 120

Sunday, 30 January 2022

Game 161 - Dwarfs - 2021/01/30

 


Greetings!

I was very nicely surprised when after I posted about my very first game in Play By Email, I learned that quite a number of players use this way. I also receive a few generous offers to play this way, so I would like to take the opportunity to thank everyone who reached out! I will definitely find time to organize a game against everyone who contacted me. 

In the meantime, a sort of rematch was scheduled already. This time, however, Erasmus decided to use another force of his - The Dwarfs of the Fool's Hold! You should check how the army looks like in real life and read their story too!

The Dwarfs of the Fool's Hold - gallery

Who are the Fools? - story 

It was thus another classic match up, with another battle to be added to the long saga of Elves vs Dwarfs conflict. Here are the details of the army Erasmus brought to our 2000 points per side game:

The Dwarfs of the Fool's Hold - Army List

Ironclad Regiment (I1), Infantry, Throwing Mastiff - 125
Ironclad Regiment (I2), Infantry, Throwing Mastiff - 125
Ironclad Regiment (I3), Infantry, Throwing Mastiff - 125
Shieldbreakers Regiment (S1), Infantry, Throwing Mastiff - 140  

Rangers* Regiment (R1), Infantry - 185
Rangers* Regiment (R2), Infantry - 185 

Sharpshooters Troop (S2), Heavy Infantry - 100
Sharpshooters Troop (S3), Heavy Infantry - 100
Sharpshooters Troop (S4), Heavy Infantry - 100
Berserker Brock Riders Troop (BR1), Cavalry - 125
Berserker Brock Riders Troop (BR2), Cavalry - 125

Steel Behemoth (B), Monster (Chariot) - 245

Berskerker Lord (BL), Hero (Cavalry), Gnome-Glass Shield - 150
Dwarf Army Standard Bearer (AS), Hero (Infantry) - 50
Flame Priest (FP), Hero (Infantry), Inspiring Talisman, Bane Chant(2), Increase to Fireball (10) - 120

This army has 15 units, 12 of them are scoring and the Total Unit Strength is 24.

Tuesday, 28 December 2021

Game 159 - Night Stalkers - 2021/12/28

 

Greetings!

It's been a while since my last battle report. I had far less spare time for hobby in general, let alone for playing games in 2021. That's what happens when you welcome a new family member in your life :) Fortunately, Erasmus (aka DarkBlack on forums and UB2), who seem to be in a similar situation, came up with a brilliant idea of how to help another new dad not to lose touch with the hobby completely. He reached out and suggested we use Universal Battle 2, with its great feature of saving games, to ... Play By Email! 

If you have never hear of this way, I recommend you check this video by everyone's favourite KoW community member:

Death by Dragons - How to use UB2 to play KoW by email! 

In short, you play on UB2 one turn at a time, on your own, whenever you have a bit of a spare moment to do so. It is obviously not the same as playing a full game in one go. But when you are not able to reliably lock 2-3 hours at particular time of the day, then this is a perfect solution. 

A huge "Thank You!" to Erasmus for reaching out and suggesting we play this way. And even more so for being extremely patient, as it took me quite a long time before we could finally begin our first game. However, when we finally started, all went smoothly and we were able to play a turn each almost every day. 

I must admit that there are some aspects of this way of playing the game I like a lot! For example, I really like that I can take it easy and think a bit about my moves without time pressure. Interestingly, it does not result in me spending a lot to make the moves. It is more about the comfort of doing it at the pace I wanted. This was quite important when everything else in life seemed to be quite hectic, changing fast and quite unpredictable! Hence, a bit of peace to enjoy the hobby was exactly what I needed. 

For our first game by email, my opponent chose his Night Stalker army. I consider this faction to be an archenemy for the Elves so I was thrilled to fight against it. It can be equally fast but is also significantly different in many aspects. Perfect enemy for an interesting game!

What is more, COK2022 was released just prior to when we decided to begin and we both modified our armies accordingly. Erasmus tells me he didn't change much in his force but since a number of units in the Night Stalkers list were updated, there was a lot to try out as if it was new! For me, I also tried to keep my army as similar to the one I used last time as possible. But as you will see, the same units may have gained some new options and I was curious how would they do this time.

We decided to play at 2000 per side. Here are the details of the Night Stalker army:

Tentacle Street Sneakery Club - Army List

Scarecrows Horde (SC), Infantry, Screamshard - 135
Butchers Horde (B1), Large Infantry - 205
Butchers Horde (B2), Large Infantry - 205

Dopplegangers (D), Infantry - 145
Shadowhounds* (S), Cavalry, Chalice of Wrath - 205
Soulflyers* (SF1), Large Cavalry - 165
Soulflyers* (SF2), Large Cavalry - 165

Planar Apparition (PA), Monster - 165
Shadow-Hulk (SH), Titan - 225

Dread Fiend (DF1), Hero (Large Cavalry) - 135
Dread Fiend (DF2), Hero (Large Cavalry) - 135
Butcher Fleshripper (BF), Hero (Large Infantry), Blade of Slashing - 115

Sunday, 25 April 2021

Game 158 - Ratkin - 2021/04/25

 


Greetings!

After I played against Ed and his Free Dwarfs, I had a fantastic opportunity to have a game with another prominent member of the Oxford Gaming Club - Simon aka laribord for those who play on Universal Battle 2. We have played against each other since the down of time but there was a bit of a break since our most recent encounter. It was thus great to organize a game again!

This time, Simon brought his Ratkin army. This is the faction I didn't play against often and Simon always adds a special flavour to the armies he designs. It was no different this time and I was really curious about this encounter. Let's check Simon's army in more detail:

Desert Rats - Army List

Nightmares Horde (N), Large Infantry, Blessing of the Gods - 265

Shock Troops Regiment (S1), Infantry, Heavy Halberds (Phalanx), Plague Pots - 160
Shock Troops Regiment (S2), Infantry, Plague Pots - 145
Shock Troops Regiment (S3), Infantry, Plague Pots - 145
Hackpaws Regiment (H), Cavalry, Maccwar's Potion of the Caterpillar - 170
Tunnel Runners (TR), Chariots, Brew of Sharpness - 245
Vermintide* Regiment (V), Swarm, Staying Stone - 70

Mutant Rat Fiend (MRF), Titan - 220
Tangle[1] (T), Titan - 160

Weapon Team (WT), War Engine - 85

Brood Mother (BM), Hero (Large Infantry) - 140
Brute Enforcer (BE1), Hero (Large Infantry) - 75
Brute Enforcer (BE2), Hero (Large Infantry) - 75
Swarm-Crier (SC), Hero (Infantry) - 45

Sunday, 18 April 2021

Game 157 - Free Dwarfs - 2021/04/18

 


Greetings!

This is the battle report from the very first game I played in 2021. Yes, I know, a bit late and I apologize to Ed, my opponent, that it took me so long to get back to our battle. However, I hope it was worth waiting for as I think the game was very interesting and was not resolved until the very end!

Ed decided to use Free Dwarfs army this time. I still have the impression that this army is not quite popular and I was curious what would be Ed's approach to the composition. Here are the details:

Free Dwarfs - Army List

Earth Elementals Horde (EE1), Large Infantry, Blade of Slashing - 225
Earth Elementals Horde (EE2), Large Infantry, Mace of Crushing - 225

Free Dwarf Brock Riders Regiment (BR1), Cavalry, Brew of Haste - 215
Free Dwarf Brock Riders Regiment (BR2), Cavalry, Maccwar's Potion of the Caterpillar - 215

Mastiff Hunting Pack* Troop (M1), Swarm, Throwing Mastiff - 80
Mastiff Hunting Pack* Troop (M2), Swarm, Throwing Mastiff - 80
Mastiff Hunting Pack* Troop (M3), Swarm, Throwing Mastiff - 80 

Craggoth & Kholearm [1], Greater Earth Elemental (GEE), Titan - 255

Stone Priest (SP), Hero (Infantry), Darklord's Onyx Ring, Bane Chant(2),  Martyr's Prayer(7) [1] - 155
Packmaster (P), Hero (Infantry), Mastiff Munchberries [1] - 100
Berserker Lord (BL), Hero (Cavalry), Blade of the Beast Slayer - 160
Sveri Egilax on Hellbrock [1], Hero (Large Cavalry) - 210

Sunday, 11 April 2021

Game 156 - Basileans - 2021/04/11

 

Greetings!

In the last round of the Rage of Isolation 4 online tournament, played on Universal Battle 2 I played against Yan. I had a great pleasure to play against him a few times in the past, although not yet in person. All our games were online. Yan brought a difference force each time and this tournament was no different. While expected either Herd or the Empire of Dust, Yan decided to try out some Basileans instead. I got an impression he really just wanted to play with this enormous Paladin Knights Horde! And some Elohi! And a Phoenix! And some Living Legends!

Basileans - Army List

Paladin Knights Horde (PK), Cavalry, Brew of Strength - 395
Ogre Palace Guard Horde (OPG), Large Infantry, Staying Stone - 240

Men-at-Arms Swordsmen (S1), Infantry - 105
Men-at-Arms Swordsmen (S2), Infantry - 105
Elohi Regiment (E1), Large Infantry - 160
Elohi Regiment (E2), Large Infantry - 160

Gur Panthers* (GP1), Cavalry - 85
Gur Panthers* (GP2), Cavalry - 85 

Phoenix (P1), Titan - 195

Gnaeus Sallustis[1] (GS), Hero (Large Cavalry) - 180
Samacris, Mother of Phoenixes[1] (S3), Hero (Large Infantry) - 195
Priest (P2), Hero (Infantry), Bane Chant (2) - 95

Wednesday, 23 December 2020

Game 151 - Forces of the Abyss - 2020/12/23

Forces of the Abyss

Greetings!

In between the games of Rage of Isolation 2 tournament, I played a game at 2300 points against Jeff. I believe he wanted to test another army list and I had some of the ideas to test as well. I hoped to write a battle report from that game much earlier. I think it is quite a good description of how intense this year was for me when I write a battle report with a few months delay. I am really sorry for this, it has never been a plan to do it this way. However, I hope you will find the game interesting and entertaining. There is always something to learn from Jeff anyway!

This time Jeff brought Forces of the Abyss army with a small contingent of allied Night Stalkers.

Forces of the Abyss - Army List

Molochs Horde (M1), Large Infantry - 225
Molochs Horde (M2), Large Infantry - 225
Molochs Horde (M3), Large Infantry - 225

Abyssal Ghouls Regiment (AG1), Infantry - 90
Abyssal Ghouls Regiment (AG2), Infantry - 90
Flamebearers Regiment (F1), Infantry - 155
Flamebearers Regiment (F2), Infantry - 155

Gargoyles Troop (G1), Heavy Infantry - 85
Gargoyles Troop (G2), Heavy Infantry - 85
Gargoyles Troop (G3), Heavy Infantry - 85

Abyssal Warlock (AW1), Hero (Large Infantry) - 90
Abyssal Warlock (AW2), Hero (Large Infantry) - 90
Abyssal Warlock (AW3), Hero (Large Infantry) - 90
Manifestation of Ba'el (MoB), Hero (Monster) - 265

Nightstalkers Allies

Scarecrows Regiment (S), Infantry - 80
Dread-fiend (DF), Hero (Large Cavalry) - 135

Sunday, 10 May 2020

Game 143 - Trident Realm - 2020/05/10

Greetings!


In the second game at 2300 points per side I played against Jeff again! We were about to submit our army lists for a local online tournament to be played on Universal Battle 2 . More about the tournament in the next battle report :)

I noticed in the past that even if I may not be able to play many games prior to the event, it does pay off to play a game or two. I did not intend to make many changes to the army list but I wanted to see if the items choice and allocation is what I would like to play with during 4-battles tournament. 

Jeff also wanted to have one more game to decide on the final list. But what is also important, we wanted to play with the use of an online chess clock to be used in the tournament. We used the one recommended by Michael, the tournament organiser:


We were allocated 10 minutes each for the deployment, followed by 90 minutes each for the game. It looks like a lot of time in comparison to normal tournament. However, some games on UB2 are done with the use of chat. And even if you are talking directly to your opponent, the online games always take longer for me. I was thus very intrigued and I hoped I would not time out!

Jeff decided to take Trident Realm to the tournament and here is the army he used for this battle (spoiler alert, he made some last minute changes to it before submitting the list to the event):

Trident Realm - Army List


Gigas Horde (G1), Monstrous Infntry - 205
Gigas Horde (G2), Monstrous Infntry - 205

Depth Horror Horde (DH1), Large Infantry - 185
Depth Horror Horde (DH2), Large Infantry - 185
Depth Horror Horde (DH3), Large Infantry - 185
Depth Horror Horde (DH4), Large Infantry - 185

Placoderm Regiment (P1), Infantry - 160
Placoderm Troop (P2), Infantry - 105
Placoderm Troop (P3), Infantry - 105

Tidal Swarm Regiment* (TS), Swarm - 70

Depth Horror Eternal (DHE1), Hero (Large Infantry) - 115
Depth Horror Eternal (DHE2), Hero (Large Infantry) - 115

Naiad Stalker (NS1), Hero (Infantry) - 95
Naiad Stalker (NS2), Hero (Infantry) - 95

Thuul Mythican (TM1), Hero (Infantry), Lightning Bolt (3) - 100
Thuul Mythican (TM1), Hero (Infantry), Lightning Bolt (3) - 100

Naiad Envoy (NE), Hero (Infantry), Lute of Insatiable Darkness

Sunday, 3 May 2020

Game 142 - Sylvan Kin - 2020/04/29

Greetings!

It's been a while since I played against Ed. In fact, exactly 10 games ago! You can read about this battle here:


It was thus about time that we played against each other again! Fortunately for me, despite the fact that Ed is playing quite often these days (at least in from my point of view :)), he was kind enough to save a spot for me in his gaming calendar.

This time, Ed used his Sylvan Kin version of the army that is designed around Forest Shamblers. In addition, we played at 2300 per side. If you are interested, here is the link to the topic Ed writes on KoW Forum where you can check the photos of his growing Sylvan Kin army:


And here are the details of Ed's Sylvan Kin army:

Sylvan Kin - Army List

Forest Shamblers Horde (FS1), Large Infantry - 200
Forest Shamblers Horde (FS2), Large Infantry - 200
Forest Shamblers Horde (FS3), Large Infantry - 200
Forest Shamblers Horde (FS4), Large Infantry - 200

Forest Shamblers Regiment (FS5), Large Infantry - 120
Forest Shamblers Regiment (FS6), Large Infantry - 120
Kindred Archers Regiment (A), Infantry - 120

Wild Gur Panthers* Troop (GP1), Cavalry - 85
Wild Gur Panthers* Troop (GP1), Cavalry - 85

Wiltfather (W), Hero (Monster), Sacred Horn - 315
Tree Herder (TH), Hero (Monster), Mace of Crushing - 265
Forest Warden (FW), Hero (Large Infantry) - 90
Avatar of the Green Lady [1] (GL), Hero (Infantry) - 185
Master Hunter (MH), Hero (Infantry) - 115

Sunday, 19 April 2020

Game 141 - Trident Realm - 2020/04/19

Greetings!

In the second game I have played after a break I had another great opportunity to learn from the Master himself! Jeff is always happy to play even though his gaming schedule seems to be super busy! 

By the way, if you have not listened to one of the most recent Counter Charge podcasts, here is the link to the episode where you can listen to the Master himself. I highly recommend it!


As you have probably noticed from my previous battle reports, Jeff is constantly experimenting with new versions of his army lists, even if he is playing with the force from a single faction for a period of time. 

Thus you can always count on some variations, even if Jeff has some principles he usually follow in the way he designs his armies (go and check the podcast to learn more about it!). This time, Jeff returned to Trident Realm of Neretica and here are some details of the list he took (we played at 2000 points per side):

Trident Realm - Army List

Naiad Wyrmrider Horde (WR1), Large Cavalry - 220
Naiad Wyrmrider Horde (WR2), Large Cavalry - 220
Depth Horror Horde (DH1), Large Infantry - 185
Depth Horror Horde (DH2), Large Infantry - 185
Depth Horror Horde (DH3), Large Infantry - 185

Knucker (K1), Monster - 150
Knucker (K1), Monster - 150

Naiad Wyrmrider Centurion (WRC), Hero (Large Cavalry) - 160
Naiad Wyrmrider Centurion (WRC), Hero (Large Cavalry) - 160
Depth Horror Eternal (DHE), Hero (Large Infantry) - 115
Depth Horror Eternal (DHE), Hero (Large Infantry) - 115
Depth Horror Eternal (DHE), Hero (Large Infantry) - 115

Monday, 13 April 2020

Game 140 - Night Stalkers - 2020/04/13


Greetings!

It has been a while since I played a game of Kings of War and wrote a battle report. In fact, the last game I played was in January!

Such things are never planned to happen and yet ... 

Fortunately, I managed to get two games recently and I hope I will be able to get back to regular plays and battle reports. 

I was really nicely surprised that Mr Erasmus Burger (on FB or DarkBlack on Kings of War Forum) reached out to me and offered a game of Kings of War! Erasmus has recently completed his first game in the frame of Call to Arms tournament and I highly recommend his battle report that you can find here:


Thanks to Universal Battle 2 we could play our game across time and space! Erasmus brought his trusty Night Stalkers army called "Tentacle Street Sneakery Club"! 

Although I have been using Good Army Lists to build my armies for some time, Erasmus reminded me that I may also want to register for new Mantic Easy Army by sending me his beautifully formatted army list. Here is 2000 point version of his force:

Night Stalkers - Army List

Scarecrow Horde (S2), Infantry - 130
Doppelganger Regiment (D) - 145
Butcher Horde (B1), Large Infantry - 205
Butcher Horde (B2), Large Infantry - 205
Scarecrow Regiment (S3), Infantry - 80

Shadowhound Regiment* (S1), Infantry - 190
Soulflayer Regiment* (S4), Large Cavalry - 165

Terror (T), Titan - 250
Shadow-hulk (Sh), Titan - 225

Void Lurker (VL), Hero (Titan) - 270
Dread-fiend (DF), Hero (Large Cavalry) - 135

Friday, 24 January 2020

Game 133 - Forces of the Abyss - 2020/01/24

Greetings!


In my last game prior to Australian Clash of Kings 2020 I played against yet another fantastic player I had an honour to play against many times in the past - Simon.

You may recall my games against his Brotherhood of Dobrensk or Night Stalkers. This time Simon decided to use Forces of the Abyss army. He told me he was inspired by Jeff in his army composition so you may notice some similarities. However, Simon added a significant amount of his own ideas to the mix as well. 

It was thus even more intriguing for me to see how this game would go. On one hand, I hoped I would be able to come up with a good plan, especially after my last game against Jeff. On the other, I knew I may not be able to use the lessons learned directly. The armies are not identical and generals have different personalities, it is pretty much playing against completely different force! 

Here are a the details of the army Simon brought to the game:

Forces of the Abyss - Army List

Moloch Horde (M1), Monstrous Infantry - 225
Moloch Horde (M2), Monstrous Infantry - 225

Abyssal Horsemen Regiment (AH), Cavalry - 240
Abyssal Ghoul Regiment (AG1), Infantry - 90
Abyssal Ghoul Regiment (AG1), Infantry - 90
Abyssal Ghoul Regiment (AG1), Infantry - 90

Abyssal Fiend (AF), Titan - 175
Gargoyle (G), Troop - 85

Manifestation of Ba'el (MoB), Hero (Monster) - 265
Despoiler Champion (DC), Hero (Large Cavalry), Blade of Slashing - 135
Abyssal Warlock (AW1), Hero (Large Infantry), Drain Life (6) - 120
Abyssal Warlock (AW2), Hero (Large Infantry), Drain Life (6) - 120
Seductress (S), Hero (Infantry), Pipes of Terror - 140

Tuesday, 21 January 2020

Game 132 - Forces of Nature - 2020/01/21

Greetings!

In my next game I played against another fantastic opponent and UK Master player - Ed! He kindly agreed to help me with some practice before Australian Clash of Kings. 

It's been a while since our last game and I knew Ed is currently playing a lot with his new Forces of Nature army he designed for 3rd edition. I had a chance, however, to have a glimpse at his army prior to our game. I must admit I liked it from the beginning!

It is melee orientated army based around two units, Forest Shamblers and Centaur Bray-Striders. It can be moved really fast thanks to many units having Scout ability. It can use Surge to catch some enemies off guard and has some interesting additions that, in my opinion, add a lot of character to this force. Here are the details of the army at 2000 points that Ed brought to our game:

Forces of Nature - Army List

Forest Shambler Horde (FS1), Large Infantry - 200

Forest Shambler Regiment (FS2), Large Infantry - 120
Forest Shambler Regiment (FS3), Large Infantry - 120
Forest Shambler Regiment (FS4), Large Infantry - 120

Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165

Pegasus (P), Monster - 80

Tree Herder (TH), Hero (Monster) - 260
Forest Warden (FW1), Hero (Large Infantry) - 90
Forest Warden (FW2), Hero (Large Infantry) - 90
Unicorn (U1), Hero (Cavalry), Shroud of the Saint - 150
Centaur Chief (CC), Hero (Cavalry) - 110

Sunday, 19 January 2020

Game 131 - Forces of the Abyss - 2020/01/19

Greetings!

Australian Clash of Kings 2020 is approaching fast so I was looking for the opportunities to do some practice games. Fortunately for me, there are some great players out there who are always happy to have a game on Universal Battle 2

We quickly locked dates in our calendars and the first opponent I was about to play was a well known and rightfully feared Australian Master - Jeff.

If I can put up a fight against him, it should be a good indicator I can do so against many other players! So I naturally was very happy to have another opportunity to play against him. It also happened to be the last day before the army lists were due. Hence, it was probably one of the last tests for both of us before we submitted our lists to Matt, our fantastic Tournament Organiser!

Jeff decided to take the evil army to the tournament and chose Forces of the Abyss with some Abyssal Dwarfs allies. Here are the details:

Forces of the Abyss - Army List


Abyssal Ghoul Horde (AG1), Infantry - 150
Moloch Horde (M1), Large Cavalry, Blade of Slashing - 235
Moloch Horde (M2), Large Cavalry, Mace of Crushing - 235
Abyssal Ghoul Regiment (AG2), Infantry - 90
Abyssal Ghoul Regiment (AB3), Infantry - 90

Manifestation of Ba'el (MoB), Hero (Monster) - 265
Abyssal Fiend (AF), Titan - 175
Abyssal Warlock (AW1), Hero (Large Infantry) - 90
Abyssal Warlock (AW1), Hero (Large Infantry) - 90
Abyssal Warlock (AW1), Hero (Large Infantry) - 90

Abyssal Dwarfs - Allies

Lesser Obsidian Golem Horde (OG1), Monstrous Infantry - 215
Lesser Obsidian Golem Horde (OG1), Monstrous Infantry - 215

Hexcaster (H), Hero (Heavy Infantry), Weakness (3) - 70

Sunday, 12 January 2020

Game 130 - Elves - 2020/01/12

Greetings!

In the first game of 2020 I played against one of my regular gaming opponents, Michael. In fact, it just occurred to me he is also one of players I met for the first time at my very first CanCon event, 9 years ago! I am really grateful we are continuing our gaming friendship for such a long time and it is only fitting that the first game in 2020 would be against him.

Michael is currently building his brand new Northern Alliance army so it was a great opportunity for me to get a bit more familiar with this new faction. I was really curious about it because it is a new army and one of the forces that heralded the arrival of 3rd edition with the Night Stalkers.

Northern Alliance - Army List

Human Clansman Horde (HC), Infantry, Chalice of Wrath - 245
Ice Naiad Horde (IN), Infantry, Blessing of the Gods - 260
Frostfang Cavalry Horde (FC), Large Cavalry, Brew of Haste - 285

Dwarf Clansman Regiment (DC1), Infantry - 115
Dwarf Clansman Regiment (DC2), Infantry - 115
Huscarl Regiment (H), Heavy Infantry, Brew of Sharpness - 260

Tundra Wolf Troop* (TW1), Cavalry - 115
Tundra Wolf Troop* (TW2), Cavalry - 115

Ice Kin Bolt Thrower (BT1), War Engine - 95
Ice Kin Bolt Thrower (BT1), War Engine - 95

Lord on Frostfang (LoF), Hero (Large Cavalry), Snow Fox - 200
Ice-Queen (IQ), Hero (Infantry), Bane Chant (2), Icy Breath (10) - 100

Sunday, 24 November 2019

Game 126 - Goblins - 2019/11/24

Greetings!

I remember talking to Jeff about the tournament and army lists chosen by the players. He asked me which army list I consider the most challenging to play against. In general, I often find it challenging to play against many armies but often due to different reasons. 

However, this time, apart from Jeff's nightmarish army of Night Stalkers I knew I would always find difficult to win against, I thought Tony's Goblins were at least equally difficult to defeat.

I am often envious that Goblins seem to have it all. Massive amount of units, good shooting, variety of troops, plenty of heroes of various types etc.

Tony's army was not an exception and here are the details of the force he brought to the tournament:

Goblins - Army List

40 Groger's Goons [1] (GsG), Horde, Infantry, Regeneration (5+)
- War-Trombone (WT1), War Engine, Breath Attack (10), Piercing (1), Yellow-Bellied
- King on Chariot (KoC), Hero, Large Cavalry, Bows, Inspiring, Nimble, Thunderous Charge (2), Yellow-Bellied
- Giant (G1), Monster, Brutal, Crushing Strength (3), Fury, Strider

6 Trolls (T1), Horde, Large Infantry, Crushing Strength (2)
- War-Trombone (WT1), War Engine, Breath Attack (10), Piercing (1), Yellow-Bellied
- Biggit (B1), Hero, Cavalry, Bows, Individual, Inspiring, Yellow-Bellied
- Giant (G2), Monster, Brutal, Crushing Strength (3), Fury, Strider

6 Trolls (T2), Horde, Large Infantry, Crushing Strength (2), Dwarven Ale
- War-Trombone (WT1), War Engine, Breath Attack (10), Piercing (1), Yellow-Bellied
- Biggit (B2), Hero, Cavalry, Bows, Individual, Inspiring, Yellow-Bellied, Banner of Griffin

6 Trolls (T3), Horde, Large Infantry, Crushing Strength (2)
- Biggit (B3), Hero, Cavalry, Bows, Individual, Inspiring, Yellow-Bellied

20 Rabble (R1), Regiment, Infantry, Yellow-bellied
- Wiz (W1), Hero, Infnatry, Bane Chant (2), Individual, Lightning Bolt (3), Yellow Bellied, Inspiring Talisman

20 Rabble (R2), Regiment, Infantry, Yellow-bellied
- Wiz (W2), Hero, Infnatry, Bane Chant (2), Individual, Lightning Bolt (3), Yellow Bellied, Scarletmaw’s Fenulian Amulet

20 Rabble (R3), Regiment, Infantry, Yellow-bellied
- Wiz (W3), Hero, Infnatry, Bane Chant (2), Individual, Lightning Bolt (3), Yellow Bellied, Blood Boil

20 Rabble (R4), Regiment, Infantry, Yellow-bellied

Saturday, 9 November 2019

Game 124 - Forces of Nature - 2019/11/09

Greetings!

Although everyone is building new army lists for the 3rd Edition of Kings of War, I decided to continue with my 2nd edition battle reports.

I decided to do so because of a few reasons. First, I would like to make sure to thank my opponents for great games and the best way I can do it is by writing the battle report! Second, the longer I wait to write the up, the more difficult it would be to recall the details and I simply want to finish them to focus on the new.

However, I also wanted to feature the battle reports from the very first Australian Universal Battle tournament too! This game was my last preparation before we started. I also think that it was a great way of saying farewell to a fantastic game of 2nd edition of Kings of War!

It is probably not a surprise that I played this game against Jeff, by far my most frequent opponent! If I can make something work against him, it simply means I am on the right track. 

For this game Jeff chose Forces of Nature army. Not the very first time when Jeff used this faction against me but one can always be sure that Jeff's army list is never exactly the same as last time. Here are the details of his army at 2250 points:

Forces of Nature - Army List

40 Salamanders, Horde, Infantry, Crushing Strength (1), Banner of Griffin
- Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6)
- Forest Warden, Hero (Large Infantry), Crushing Strength (2), Nimble, Vanguard, Surge (3)

10 Centaur Bray-Striders, Regiment, Cavalry, Crushing Strength (1), Thunderous Charge (1)
Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6)
- Forest Warden, Hero (Large Infantry), Crushing Strength (2), Nimble, Vanguard, Surge (3)

10 Centaur Bray-Striders, Regiment, Cavalry, Crushing Strength (1), Thunderous Charge (1)
Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6)
- Forest Warden, Hero (Large Infantry), Crushing Strength (2), Nimble, Vanguard, Surge (3)

3 Forest Shamblers, Regiment, Large Infantry, Crushing Strength (1), Shambling, Vanguard
- Winged Unicorn, Fly, Heal (7), Inspiring, Thunderous Charge (2)

3 Fire Elementals, Regiment, Large Infantry, Crushing Strength (2), Shambling
- Winged Unicorn, Fly, Heal (7), Inspiring, Thunderous Charge (2)

3 Fire Elementals, Regiment, Large Infantry, Crushing Strength (2), Shambling

3 Earth Elementals, Regiment, Large Infantry, Crushing Strength (1), Shambling