Showing posts with label Classical Indian. Show all posts
Showing posts with label Classical Indian. Show all posts

Wednesday, 4 December 2019

Mortem et Gloriam - Game 49 - 2019/12/04

Hello!

In the middle of October I attended a gaming convention called MOAB (Mother of All Battles) where I played 6 games of Mortem et Gloriam. MOAB is a well known event for Australian players but for me, it was the very first time I attended it.

There were many other games and systems played over the 3 days and it was quite a busy event. Mortem et Gloriam attracted total of 12 players which I am told is a huge improvement from the last year. 

This tournament was very special also because the author of the game, Simon Hall, was participating! And guess who was my first opponent in the very first game? Simon Hall himself! 

The author of a superb gaming system Mortem et Gloriam ready for his first game!

I was really happy I got lucky to be the first opponent for Simon, even more so that he brought his beautifully painted Classical Indian army. Thanks to that we had quite a historic match up, Classical Indian vs Early Seleucids.

Although it was not my first encounter with this particular faction, this army looked different to what I had a chance to fight against in the past. The common element, however, that it also had a much larger number of units and significantly higher breaking point. Here are the details of the army list Simon brought to MOAB.

Classical Indian - Army List


Thursday, 3 January 2019

Mortem et Gloriam - Game 18 - 2019/01/03

Hello!

In the second game of the tournament I faced another historical opponent of the Seleucid army - Classical Indians. The army was commanded by Paul and I had a great pleasure to play against him a few months ago during WinterCon2018 tournament. It seemed that we had a perfect opportunity for a re-match!

Of course with 7000 points as opposed to 10,000 the conditions were not exactly the same. However, with Magna style rules for army compositions our respective forces kept their character and, in fact, were not that much smaller than before. At least that was my visual impression! Here are the details of the army that Paul brought to this event.

Classical Indian - Army List

Commanders

Army Commander - Talented Instinctive
Subordinate General 1 - Competent Instinctive
Subordinate General 2 - Competent Instinctive

Camp

Camp(C2) - Unfortified, Average

TuG's 

3 Elephants (E) - Elephants, Tribal Loose, Average, Protected, Shove
3 Elephants (EwF) - Elephants, Tribal Loose, Average, Protected, Experienced, Bow, Shove

4 Cavalry (C1) - Cavalry, Tribal Loose, Average, Protected, Unskilled, Javelin

3 Chariots (C3) - Battle Chariots, Formed Loose, Superior, Protected, Experienced, Bow 

6 Javelinmen (J) - Infantry, Tribal Loose, Average, Protected, Unskilled, Javelinmen, Short Spear
6 Javelinmen (J2) - Infantry, Tribal Loose, Average, Protected, Unskilled, Javelinmen, Short Spear

4 Archers (A1) - Infantry, Tribal Loose, Average, Unprotected, Experienced, Bows
4 Archers (A1) - Infantry, Tribal Loose, Average, Unprotected, Experienced, Bows
3 Spearmen & 3 Archers (SaA1) - Infantry, Tribal Loose, Protected/Unprotected, Experienced, Bow, Short Spear
3 Spearmen & 3 Archers (SaA2) - Infantry, Tribal Loose, Protected/Unprotected, Experienced, Bow, Short Spear
3 Spearmen & 3 Archers (SaA) - Infantry, Tribal Loose, Protected/Unprotected, Experienced, Bow, Short Spear

SuG's

4 Skirmishers with Bow (SwB) - Infantry, Skirmisher, Poor, Unprotected, Experienced, Bow, Combat Shy
4 Skirmishers with Bow (SwB) - Infantry, Skirmisher, Poor, Unprotected, Experienced, Bow, Combat Shy
4 Skirmishers with Bow (SwB) - Infantry, Skirmisher, Poor, Unprotected, Experienced, Bow, Combat Shy