Showing posts with label KoW Scenario: Fool's Gold. Show all posts
Showing posts with label KoW Scenario: Fool's Gold. Show all posts

Tuesday, 26 January 2021

Game 152 - Salamanders - 2021/01/26

Greetings!

Welcome to my first battle report in 2021! Although I must confess I still have a few games from 2020 to write about and the battle I am going to present today is not even the first battle of 2021. But don't worry, they will all be properly reported sooner (hopefully!) than later. 

What is then so special about this particular game that I decided to write about it first? Well, it is the first battle I played using Tabletop Simulator platform and I really would like to tell you about my experiences without too much of a delay!

Before I continue, I would like to thank Karl, who was very kind to be my guide, coach and the first opponent in this new universe! He prepared pretty much everything one may need to play Kings of War on Tabletop Simulator. As you can imagine, it is far easier to learn new things with someone experienced to show you the ropes. Hence, before I move to the game itself, let me tell you a bit more about Tabletop Simulator, especially if you have not heard about it before).

Sunday, 11 October 2020

Game 147 - Forces of Nature - 2020/10/11

 
Greetings!

It's been a much longer break since I last posted a battle report. It was not due to lack of battles to write about as I participated in another local online tournament, played on Universal Battle 2 platform. 

This tournament was organized by Michael and was called Rage of Isolation 2. If you would like to check the full player's pack, here is the link:

Rage of Isolation 2 - Player's Pack

This time we played at 1850 points and as in the previous event, pre-designed maps were randomly chosen for each round. It made sure all participant played on the same battle field. We used online clocks as well, in order to limit the time of the battle and make the experience as close to any regular event. 

There were additional objectives too. Each player had to choose one each game and once the objective was selected, it was not available for the following rounds of the tournament. The objectives were selected in secret so players did not know during the game what is their opponents goal for extra points.

However, the most intriguing changes in comparison to the previous events were about the army selection. First, if you chose a faction that you have never used in the tournaments in the last 2 years - you got extra points. Second, factions were assigned to 5 tiers and depending on which you chose, you could either get bonus points as well, or get some deduced!

The aim was to provide a strong incentive to play with something one has never played before and use armies that may not be as powerful as these that are played with most often. 

I must admit that I almost did not take part in this tournament due to rapidly shrinking amount of spare time for hobby. And because of that I didn't quite thought about what else would I like to use instead of my Elves. In the end, I decided to go with the same army I have always played with, despite the heavy handicap it would mean in the event. 

There are two main reasons I decided to do so. First, it was easier to scale down my existing army and play with what I know. Second, and more importantly, I would have a great opportunity to test my army against armies I have never played before! That was too tempting to overlook so I hoped my opponents would forgive me using the same army as always. 

Sunday, 2 February 2020

Game 134 - Forces of Basilea - 2020/02/02

Greetings!


Welcome to the very first battle report from the games I played during Clash of Kings Australia 2020.


In this game I had a great pleasure to meet Trevor who travelled all the way from Queensland together with a famous Team Queensland. Trevor brought one of the trademark factions for the game of Kings of War - Forces of Basilea! What is more, his army was composed entirely with Mantic Models. Well done, Trevor!


Trevor's army was an example of small, elite and hard hitting force. Here are the details of his army composition:


Game 1 - Forces of Basilea - Trevor

Paladin Knight Regiment (PK1), Cavalry, Aegis Fragment - 215
Paladin Knight Regiment (PK2), Cavalry, Aegis Fragment - 215
Paladin Foot Guard (PFG), Infantry, Aegis Fragment - 155
Paladin Foot Guard (PFG), Infantry, Aegis Fragment - 155

Elohi Horde* (E1), Large Infantry, Wine of Elvenkind - 310
Elohi Horde* (E2), Large Infantry, Brew of Strength - 310

Gur Panther Troop (GP1), Cavalry - 85
Gur Panther Troop (GP1), Cavalry - 85

Ur-Elohi (UE), Hero (Large Infantry) - 200
Gneaus Sallustis (GS), Hero (Large Cavalry) - 180
Dictator (D), Hero (Infantry) - 90