Showing posts with label The Valley of Kings 4. Show all posts
Showing posts with label The Valley of Kings 4. Show all posts

Sunday, 12 November 2017

Valley of Kings 4 - Summary - 2017/11/12

Greetings! 

Time for a short summary of the most recent tournament. It was great to be back after a short break and I really enjoyed small size format too. My concerns that smaller tables would be a challenge for me or that 5 games in one day might be a little bit too much proved to be unjustified. Which is simply great! :)

Once again the crew at Three D6 perfectly accommodated the group of Kings of War enthusiasts and Matt delivered yet another perfectly organized event. This time, as we were testing a new scoring system, he prepared scenario sheets with rules explaining not only how the scenario works but also how it is scored. It helped a lot and players didn't have to spend time to calculate the scores as the three-step procedure was really easy to follow. 

We had 12 players this time which is also a nice attendance number. The interesting I observed, however, that every time I participate in the event there are players who did not necessarily participated in previous tournaments. It simply means that the number of Kings of War players in Canberra is much larger than and that is awesome! I am sure that the regularly organized Valley of Kings series of events helped in fueling the enthusiasm and kept people interested in this game.

I had great 5 games and it would not have been possible without my fantastic opponents. My thanks to Mark (congratulations on the 2nd overall!), Damian, Chris, Sean and Craig (congratulations on 3rd overall!) for great games!

Saturday, 11 November 2017

Valley of Kings 4 - Elves - 2017/11/11

Greetings! 

I begun the tournament with a civil war and it happened that I was about to finish the event with the civil war too! 

This time I had a great pleasure to play against Craig who was very enthusiastic about  our incoming battle too! We have not fought against each other yet. Craig brought Elven army that was different in composition to mine and Mark's (check battle report 1) so all three Elven forces were truly unique. Craig's Drakon Riders looked great in particular and properly intimidating! His army also had a nice contingent of allied Elohi:

Elves - Army List

6 Drakon Riders, Horde
- 10 Archers
- Drakon Lord, Hero 

10 Storm Wind, Pathfinder, Regiment
- Mage, Lightning Bolts, Hero

Basilean Allies

6 Elohi, Horde

Wednesday, 8 November 2017

Valley of Kings 4 - Night Stalkers - 2017/11/08

Greetings!

In the game 4 I played against the army that is going to be (or is already becoming) a very popular choice thanks to the new Mantic releases - the Night Stalkers. I played against Sean who is getting back to wargaming with this army. We played against each other long time ago so it is great to have him back. I am sure he has an eye on the new concept art and models and I am looking forward to seeing how is he going to develop his force.

I had a few games against the Night Stalkers but I haven't had a chance to play against some of Sean's choices. I was also very curious how to play against them at small points and I was really looking forward to our game. Here are the details of the army list:

Night Stalkers - Army List

20 Reapers ,Regiment
- 10 Spectres, Troops
- 10 Spectres, Troops
- Horror, Hero

20 Dopplegangers, Regiment
- 10 Phantoms, Troop
- Plannar Apparition, Monster

3 Nightmares, Regiment

Sunday, 5 November 2017

Valley of Kings 4 - Undead - 2017/11/05

Greetings!

In the third game I played Chris and his Undead horde. We have played against each other a few times already and last time Chris defeated me during the Edge of the Abyss campaign.  It was thus a great opportunity to even the score!

The interesting part of playing against the known player is that we both started developing certain behaviors as a result of previous encounters. Chris became even more patient with his army, slowly but purposely approaching my army, being careful not to expose the flanks. I learned some painful lessons about being too hasty in the attack or underestimating the power of Surge. I really hoped I would not make these mistakes again! 

Chris had some usual suspects in his force but there were a few surprised for me too:

Undead - Army List

40 Zombies, Horde
- 10 Skeleton Warriors, Troops
- 5 Soul Reaver Cavalry, Troops
- 5 Revenant Cavalry, Troops
- Liche King, Hero

6 Barrow Wights, Horde
- Army Standard, Mounted

20 Wraiths, Regiment 

Friday, 3 November 2017

Valley of Kings 4 - Forces of the Abyss - 2017/11/03

Greetings!

In the second game I had a great pleasure to play against Damian. He brought his very nicely painted evil Abyssals and I was really looking forward to our game. One reason was to have kind of classic blue vs red battle (almost literally when you look at the respective color schemes!). Another was that I have not played against one of the iconic armies of Mantica for some time. Last but not least I have not had a chance to play against Damian before either so it was great we were finally matched against each other.

Forces of the Abyss - Army List

40 Lower Abyssals, Horde
- 5 Gargoyles, Troops
- 5 Hellhounds, Troops
- Abyssal Chmpion with Wings, Hero

20 Succubi, Regiment

20 Succubi, Regiment

6 Tortured Souls, Horde

Tuesday, 31 October 2017

Valley of Kings 4 - Elves - 2017/10/31

Greetings!

In the first game of the tournament I played against Mark and his Elves. I played against Mark several times already and he brought his favorite units with a smaller force too.  His army was more compact, very fast and more durable than mine. It is always very interesting to play against Mark because he has a different approach to the Elven forces. Hence, it creates an unique match up where opponents have good understanding of each other armies but due to different compositions it still feels as if two completely different forces were fighting.

Here are the details of Mark's list:

Elves - Army List

40 Archers, Heart-seeking Chant
- Army Standard, Lute, Hero

6 Drakon Riders, Horde
- Dragon Kindred Lord, Hero
 
6 Drakon Riders, Horde


Sunday, 29 October 2017

Valley of Kings 4 - Introduction - 2017/10/29

Greetings!

After a month or so of a break in playing after the Edge of the Abyss campaign I was eager to get back to some games. Fortunately for me, local tournament organizers, Matt and Tas, planned another of their fantastic events in the series known as The Valley of Kings.  As usual, the great crew of Three D6 store hosted a group of 12 Kings of War enthusiasts.

This time things were a bit different. First of all, we played with 1200 points armies and that immediately looked a bit of a challenge for me as I have never played this size of the game. However, I managed to downsize my current 2000 points force and was set to participate. 

Second change, which was more of a consequence of the first one, is that we played on 4 x 4 feet tables. It is understandable and recommended for smaller battles but it also meant that the battle fields were narrower. To the player who needs space for maneuver it was another thing to quickly adapt to.

However, the most intriguing and discussed modification as compared to Clash of Kings standard for tournaments was an introduction of a new scoring system - BlackJack. For details, please, follow the link:


In short, the aim is to shift the focus to the scenarios and decrease the impact of the attrition on the overall result the player can achieve. It means that under BlackJack system a player may earn more points if he can fulfill the scenario requirements in a more decisive way. For example, one may earn more points if he gets all the loot tokens rather than just one more than his opponent that is required to win the scenario. At the same time the brackets for getting a significant shift in the scoring due to attrition were increased and the player can no longer claim up to 5 extra points in this way. 

I must say I was intrigued but at the same time a little concerned that checking all these tables to get the result may be a bit time consuming. However, to help with that special score sheets were prepared for each player and it turned out to be faster than I expected. 

The aim for the organizers was to collect data about the new system and ask participants for the feedback. Did the new system affect their decision making at any stage (including army design)? Did it reward playing for the scenario conditions more and did it entourage them to do so? Did they like it (simple but important!)? etc.

I decided I am going to scale down my usual army without taking into account the new scoring system. What would be ideal is 2000 points size games with exactly the same army. I could then better assess what was the impact of the new system on my decisions during the games. However, with the army that had all the units I usually have in my 2000 force that was as close as I could get.

I also decided to approach the scenarios in a similar way as before. It means that I wanted to focus on the scenario conditions first. Destroying enemy units is important but my assumption was that if I were to make a decision between destroying more units or getting more scenario points I should go for the scenario. Unless destroying the enemy units allowed to do both and/or was the safest option. I would leave more detailed considerations on that matter for the battle reports :)

Here is the army list I brought to this event:

1200 version of the Outcasts.

Outcasts - Army List

3 Drakon Riders, Regiment - 175
- 5 Silverbreeze, Troop - 145
- 5 Silverbreeze, Troop - 145
- Drakon Rider Lord, Hero, Large Cavalry - 160

3 Drakon Riders, Regiment - 175
- 10 Palace Guard, Troop - 105
- 10 Palace Guard, Troop - 105
 - Army Standard, Hero - 50

3 War Chariots, Regiment  - 140