Showing posts with label Kings of Capitol 2. Show all posts
Showing posts with label Kings of Capitol 2. Show all posts

Monday, 13 August 2018

Game 92 - Samurai - 2018/08/13

Greetings!

In the last game of the tournament I had a great pleasure to play against another new opponent, Tony. He brought a great looking historical army with a bit of a mythical twist. Exactly what you would expect from a person with a great creativity and ability to accomplish very interesting modelling projects. Tony decided to try his Samurai army and I was really lucky to had a chance to play against this superb looking army. But he also spiced it up with some cool looking units he based on mythical creatures entry of the KoW Historical supplement. 

Samurai - Army List

40 Archers, Horde
- General, Hero, Individual, Very Inspiring, Crushing Strength (1), Mounted

40 Samurai, Horde, Crushing Strength (1), Fury, Stealthy
- Musician, Hero, Individual, Rallying! (2)

40 Samurai, Horde, Crushing Strength (1), Fury, Stealthy

40 Samurai, Horde, Crushing Strength (1), Fury, Stealthy

10 Samurai Cavalry, Regiment, Fury, Stealthy, Thunderous Charge (2) 

10 Samurai Cavalry, Regiment, Fury, Stealthy, Thunderous Charge (2) 

6 Winged Warriors, Horde, Large Infantry, Crushing Strength (1), Fly, Inspiring, Iron Resolve, Thunderous Charge (1)
- Winged Hero, Hero, Large Infantry, Crushing Strength (2), Fly, Heal (3), Inspiring, Thunderous Charge (1)

Wednesday, 8 August 2018

Game 91 - Elves - 2018/08/08

Greetings!

First of all, I would like to apologize for a very long break in posting on the blog. In particular, my opponent from game 2, Tristan. Hopefully he will still enjoy it and recalling all the interesting moments!

Tristan brought the army of Elves as well so we were about to fight a civil war! In addition, the composition of his force was significantly different and that alone ensured a very interesting match up. However, Tristan also brought Green Lady and upgraded some of his units to the Formation: Honor Guard of the Green Lady. While I have had already a chance to play against this particular Living Legend Hero, I have never played against such Elven formation. I was very curious how it would affect the game play!

Here are the details of Tristan's Army:

Elves - Army List

40 Kindred Archers, Horde - 250
- Bolt Thrower, War Engine - 90

40 Kindred Tallspears, Horde - 230
- Green Lady, Hero, Individual, 2 Sabre-Toothed Pussycats, The Honor Guard of Green Lady (40) - 220 (260)

20 Palace Guard, Regiment - 150 
- Elven Mage, Hero, Individual, Sabre-Toothed Pussycat, Drain Life (6)

20 Palace Guard, Regiment - 150 
- Elven Mage, Hero, Individual, Bane-Chant (2)

10 Storm Wind, Regiment - 215 
- 5 Silver Breeze, Troop - 145
- Dragon Kindred Lord, Hero, Monster - 310

Sunday, 1 July 2018

Game 90 - Forces of Nature - 2018/07/01

Greetings!

After quite a long break I finally managed to attend a tournament. Once again, Matt and Tas were hosting an event in the local shop, Jolt Games. Three games of Kings of War, 2000 points. However, this time with an interesting twist. No magic artifacts or allies were allowed. 

I thought it would not impact my army much since I do not have that many upgrades anyway. However, I was curious how would that really affect my army and if the small changes to the list would bring unexpected results. 

My first opponent was Michael, against whom I have already played countless battles. However, we have not played against each other since some time. In fact, we both considered challenging each other in the first round but it turned out to be unnecessary.

Michael brought his Forces of Nature this time and his style was quite opposite to mine, instead of Multiple Small Units he brought Multiple Horde Units! Here are the details:

Forces of Nature - Army List

6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- Druid, Hero, Bane Chant (2), Heal (2), Surge (7), Individual, Pathfinders, Inspiring
- Beast of Nature, Monster, Crushing Strength (2), Lighting Bolt (6), Pathfinders, Vicious

6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- Winged Unicorn, Hero (Large Cavalry), Fly, Heal (7), Inspiring, Lighting Bolt (5), Pathfinders, Thunderous Charge (2) 
- Beast of Nature, Monster, Crushing Strength (2), Lighting Bolt (6), Pathfinders, Vicious 

6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- The Green Lady [1], Hero, Elite, Fly, Heal (8), Individual, Inspiring, Pathfinders, Regeneration (5+) 
- Agnih-Bhanu, Greater Fire Elemental, Monster, Breath Attack (12), Crushing Strength (4), Pathfinder, Piercing (4), Vicious

3 Forest Shamblers, Horde, Crushing Strength (1), Pathfinders, Shambling, Vanguard
3 Forest Shamblers, Horde, Crushing Strength (1), Pathfinders, Shambling, Vanguard