Tuesday, 26 June 2018

Mortem et Gloriam - Game 6 - 2018/06/25

Hello!

Last time I played against Leigh we had two spectators. It happened that one of them, Paul, had time to play recently and he brought his Early Imperial Romans. Not only I had a chance to play against a new opponent but it was also much closer to the potential historical opponent as I could get!

I was very curious how the Phalanx would do against the Legions in Mortem et Gloriam. I just wish I had more models painted for 15mm but it seems that after a nice period of time where I painted three units, I could not find enough of breaks to finish Tarentine Cavalry. Perhaps soon, as I got some more reinforcements and it looks like I have almost all the models for the initial 10000 points I wanted to paint.

When I had a quick look at Paul's army it became even more intriguing because there were a lot of TuG's with 4 bases but also quite a number of Superior units. Here are the details:

Early Imperial Roman - Army List

Commanders

Army Commander - Talented Professional
Subordinate General 1 - Competent Professional
Subordinate General 2 - Competent Professional
Subordinate General 3 - Mediocre Professional

Camp

Camp - Fortified, Average

TuG's

4 Equites - Cavalry, Drilled Loose, Superior, Protected, Unskilled/Javelin, Short Spear, Melee Expert
4 Equites - Cavalry, Drilled Loose, Superior, Protected, Unskilled/Javelin, Short Spear, Melee Expert
4 Equites - Cavalry, Drilled Loose, Superior, Protected, Unskilled/Javelin, Short Spear, Melee Expert
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters 
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters  
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters 
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert 
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert 
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert  
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert 

SuG's

4 Light Horse - Cavalry, Skirmisher, Average, Unprotected, Experienced/Javelin
4 Light Horse - Cavalry, Skirmisher, Average, Unprotected, Experienced/Javelin  

Saturday, 16 June 2018

Mortem et Gloriam - Game 5 - 2018/06/16

Hello!

After almost a month of break, Leigh and I managed to find some time to play another game of Mortem et Gloriam. This time we spiced up the things and decided to play at 10000 points. Two of Leigh's friends also showed up as spectators. It is great because it seems that popularity of MeG system grows. 

I have been painting since our last game so I was happy to add my "proper" size, 15mm models to the army. Leigh always has a dilemma, which army from his vast collection to play with this time? He mentioned something about 12 Elephants before the game but in the end he brought his Free Company force.

It is definitely something different than he has fielded so far. Not only playing against an army from a completely different historic period creates its own kind of challenge. But this force was smaller than the armies he played with earlier.

Here are the details of his army list:

Free Company - Army List

Commanders
Army Commander - Competent Professional
Subordinate General - Competent Professional
Subordinate General - Competent Professional
Camp
Camp - Poor, Protected
TuG's


4 Veteran Knights - Cavalry, Formed Loose, Superior, Fully Armored, Charging Lancer, Devastating Chargers, Melee Expert

4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert
4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert
4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert
4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert

6 Longbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Powerbow, Stakes 
6 Longbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Powerbow, Stakes
6 Longbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Powerbow, Stakes

8 Crossbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Crossbow

6 Brigans - Infantry, Tribal Loose, Average, Protected, Melee Expert
6 Brigans - Infantry, Tribal Loose, Average, Protected, Melee Expert

SuG's

6 Britons - Infantry, Skirmishers, Average, Unprotected, Experienced, Javelin

Thursday, 14 June 2018

Game 89 - Trident Realms - 2018/06/14

Greetings!

After my last game I was really keen to include Windborn cavalry in my army. I really enjoyed the fact that they can be more efficient in terms of shooting but also provide another element to the force - Windblast spell that can be quite useful. In particular in pushing enemy units away from their objectives.

Fortunately, Jeff had time for our rematch and he brought Trident Realms army again. There were some changes based on our last battle too so I was also very curious about new version of the army. 

Trident Realms - Army List

6 Depth Horrors , Horde, Crushing Strength (1), Fearless, Ensnare
- Depth Horror Eternal, Crushing Strength (2), Inspiring (Depth Horrors only), Nimble, Fearless, Ensnare

3 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare
- Depth Horror Eternal, Crushing Strength (2), Inspiring (Depth Horrors only), Nimble, Fearless, Ensnare

3 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength (1), Stealth, Ensnare, Bane Chant (2), Inspiring (Thuul Only), Banner of Griffin

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Alchemist's Curse, Inspiring (Thuul Only), Speed 6
 
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Alchemist's Curse, Inspiring (Thuul Only), Speed 6

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
20 Thuul, Regiment, Stealth, Ensnare, Speed 6

3 Tidal Swarms, Regiment, Height 0, Nimble, Ensnare
3 Tidal Swarms, Regiment, Height 0, Nimble, Ensnare