Sunday, 1 July 2018

Game 90 - Forces of Nature - 2018/07/01

Greetings!

After quite a long break I finally managed to attend a tournament. Once again, Matt and Tas were hosting an event in the local shop, Jolt Games. Three games of Kings of War, 2000 points. However, this time with an interesting twist. No magic artifacts or allies were allowed. 

I thought it would not impact my army much since I do not have that many upgrades anyway. However, I was curious how would that really affect my army and if the small changes to the list would bring unexpected results. 

My first opponent was Michael, against whom I have already played countless battles. However, we have not played against each other since some time. In fact, we both considered challenging each other in the first round but it turned out to be unnecessary.

Michael brought his Forces of Nature this time and his style was quite opposite to mine, instead of Multiple Small Units he brought Multiple Horde Units! Here are the details:

Forces of Nature - Army List

6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- Druid, Hero, Bane Chant (2), Heal (2), Surge (7), Individual, Pathfinders, Inspiring
- Beast of Nature, Monster, Crushing Strength (2), Lighting Bolt (6), Pathfinders, Vicious

6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- Winged Unicorn, Hero (Large Cavalry), Fly, Heal (7), Inspiring, Lighting Bolt (5), Pathfinders, Thunderous Charge (2) 
- Beast of Nature, Monster, Crushing Strength (2), Lighting Bolt (6), Pathfinders, Vicious 

6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- The Green Lady [1], Hero, Elite, Fly, Heal (8), Individual, Inspiring, Pathfinders, Regeneration (5+) 
- Agnih-Bhanu, Greater Fire Elemental, Monster, Breath Attack (12), Crushing Strength (4), Pathfinder, Piercing (4), Vicious

3 Forest Shamblers, Horde, Crushing Strength (1), Pathfinders, Shambling, Vanguard
3 Forest Shamblers, Horde, Crushing Strength (1), Pathfinders, Shambling, Vanguard

Tuesday, 26 June 2018

Mortem et Gloriam - Game 6 - 2018/06/25

Hello!

Last time I played against Leigh we had two spectators. It happened that one of them, Paul, had time to play recently and he brought his Early Imperial Romans. Not only I had a chance to play against a new opponent but it was also much closer to the potential historical opponent as I could get!

I was very curious how the Phalanx would do against the Legions in Mortem et Gloriam. I just wish I had more models painted for 15mm but it seems that after a nice period of time where I painted three units, I could not find enough of breaks to finish Tarentine Cavalry. Perhaps soon, as I got some more reinforcements and it looks like I have almost all the models for the initial 10000 points I wanted to paint.

When I had a quick look at Paul's army it became even more intriguing because there were a lot of TuG's with 4 bases but also quite a number of Superior units. Here are the details:

Early Imperial Roman - Army List

Commanders

Army Commander - Talented Professional
Subordinate General 1 - Competent Professional
Subordinate General 2 - Competent Professional
Subordinate General 3 - Mediocre Professional

Camp

Camp - Fortified, Average

TuG's

4 Equites - Cavalry, Drilled Loose, Superior, Protected, Unskilled/Javelin, Short Spear, Melee Expert
4 Equites - Cavalry, Drilled Loose, Superior, Protected, Unskilled/Javelin, Short Spear, Melee Expert
4 Equites - Cavalry, Drilled Loose, Superior, Protected, Unskilled/Javelin, Short Spear, Melee Expert
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters 
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters  
4 Legionaries - Infantry, Drilled Flexible, Superior, Protected, Impact Weapon, Melee Expert, Integral Shooters 
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert 
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert 
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert  
4 Auxilia - Infantry, Drilled Flexible, Average, Protected, Unskilled/Javelin, Short Spear, Melee Expert 

SuG's

4 Light Horse - Cavalry, Skirmisher, Average, Unprotected, Experienced/Javelin
4 Light Horse - Cavalry, Skirmisher, Average, Unprotected, Experienced/Javelin  

Saturday, 16 June 2018

Mortem et Gloriam - Game 5 - 2018/06/16

Hello!

After almost a month of break, Leigh and I managed to find some time to play another game of Mortem et Gloriam. This time we spiced up the things and decided to play at 10000 points. Two of Leigh's friends also showed up as spectators. It is great because it seems that popularity of MeG system grows. 

I have been painting since our last game so I was happy to add my "proper" size, 15mm models to the army. Leigh always has a dilemma, which army from his vast collection to play with this time? He mentioned something about 12 Elephants before the game but in the end he brought his Free Company force.

It is definitely something different than he has fielded so far. Not only playing against an army from a completely different historic period creates its own kind of challenge. But this force was smaller than the armies he played with earlier.

Here are the details of his army list:

Free Company - Army List

Commanders
Army Commander - Competent Professional
Subordinate General - Competent Professional
Subordinate General - Competent Professional
Camp
Camp - Poor, Protected
TuG's


4 Veteran Knights - Cavalry, Formed Loose, Superior, Fully Armored, Charging Lancer, Devastating Chargers, Melee Expert

4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert
4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert
4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert
4 Men-at-Arms - Infantry, Drilled Close, Average, Fully Armored, 2-H Cut-Crush, Melee Expert

6 Longbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Powerbow, Stakes 
6 Longbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Powerbow, Stakes
6 Longbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Powerbow, Stakes

8 Crossbowmen - Infantry, Formed Loose, Average, Protected, Experienced, Crossbow

6 Brigans - Infantry, Tribal Loose, Average, Protected, Melee Expert
6 Brigans - Infantry, Tribal Loose, Average, Protected, Melee Expert

SuG's

6 Britons - Infantry, Skirmishers, Average, Unprotected, Experienced, Javelin

Thursday, 14 June 2018

Game 89 - Trident Realms - 2018/06/14

Greetings!

After my last game I was really keen to include Windborn cavalry in my army. I really enjoyed the fact that they can be more efficient in terms of shooting but also provide another element to the force - Windblast spell that can be quite useful. In particular in pushing enemy units away from their objectives.

Fortunately, Jeff had time for our rematch and he brought Trident Realms army again. There were some changes based on our last battle too so I was also very curious about new version of the army. 

Trident Realms - Army List

6 Depth Horrors , Horde, Crushing Strength (1), Fearless, Ensnare
- Depth Horror Eternal, Crushing Strength (2), Inspiring (Depth Horrors only), Nimble, Fearless, Ensnare

3 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare
- Depth Horror Eternal, Crushing Strength (2), Inspiring (Depth Horrors only), Nimble, Fearless, Ensnare

3 Depth Horrors , Regiment, Crushing Strength (1), Fearless, Ensnare

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength (1), Stealth, Ensnare, Bane Chant (2), Inspiring (Thuul Only), Banner of Griffin

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Alchemist's Curse, Inspiring (Thuul Only), Speed 6
 
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Alchemist's Curse, Inspiring (Thuul Only), Speed 6

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
20 Thuul, Regiment, Stealth, Ensnare, Speed 6

3 Tidal Swarms, Regiment, Height 0, Nimble, Ensnare
3 Tidal Swarms, Regiment, Height 0, Nimble, Ensnare


Monday, 28 May 2018

Game 88 - Forces of Nature - 2018/05/28

Greetings!

In this battle report I will describe the game I had against another living legend of wargaming, Charles. I had a chance to play against him only once before and it was a few years ago. 

Charles has recently won Briscon tournament with his melee orientated Ratkin army but for our game he brought something different. He is currently in the process of basing and modelling his impressive collection of Lord of the Rings models into Kings of War army. This time he created a list from Forces of Nature faction but the modelling theme is Mines of Moria. As he explained, the idea is to have bases with underground water flowing. There are some interesting ideas about the models to represent units too. 

In addition, we decided to test the rules for the upcoming local event called Kings of Capitol 2 . This is quite an interesting tournament because this time armies have to be composed without magic artifacts or allies. Hence, I had to review my usual army list too!

Here is what Charles brought to the field this time:

Forces of Nature - Army List

6 Water Elementals, Horde, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
- Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6), Fly, Vicious
- Winged Unicorn, Hero, Large Cavalry, Fly, Heal (7), Lightning Bolt (5), Wind Blast (5), Inspiring, Thunderous Charge (2)

6 Water Elementals, Horde, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
- Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6), Fly, Vicious
- Druid, Hero, Mounted, Individual, Inspiring, Bane Chant (2), Surge (7)
 
3 Water Elementals, Regiment, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
 
3 Water Elementals, Regiment, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7

Sylph Talonriders*, Horde, Bows, Fly
Sylph Talonriders*, Horde, Bows, Fly

Sunday, 27 May 2018

Game 87 - Trident Realms - 2018/05/27

Greetings!

During most recent Australian Clash of Kings I had a chat with our current Master (and defending champion!), Jeff, about pros and cons of using Universal Battle as an additional way to play Kings of War.  I highly recommended the platform because I have been using it for a few years already. For me it is a great opportunity to play against players whom I may not have a chance to play otherwise. In particular, if they are located on the other side of the world! 

Universal Battle is also great for trying new army lists and units before committing to buying and/or painting them for your collections. I found that it often helped me choose the next painting project better. Besides, you cannot go wrong with just playing more games of Kings of War. 

Jeff was very interested in trying that out and we had a few Skype sessions where we simply went through features of the program, then building and saving units/armies and finally we decided to give it a go for a proper battle. It was also a fantastic opportunity for me to play against Jeff as we have not yet played against each other despite attending a few events together.

Apart from being a fantastic player, Jeff is also known for bringing huge variety of armies to the tournaments. Not only by often playing each event with a different faction but also bringing unique lists in the frame of particular army. 

This battle was no different as Jeff brought Trident Realm force that I have never played against or seen before. I was very curious about it and it was fantastic to be a sparring partner for Jeff in the test of both, Universal Battle and new army. Here are the details of this force:

Trident Realms - Army List

6 Depth Horrors , Horde, Crushing Strength (1), Fearless, Ensnare
6 Depth Horrors , Horde, Crushing Strength (1), Fearless, Ensnare

6 Gigas , Horde, Big Shield, Crushing Strength (3), Height 1
6 Gigas , Horde, Big Shield, Crushing Strength (3), Height 1

20 Thuul, Regiment, Stealth, Ensnare, Speed 6, Hammer of Measured Force
- Thuul Mythican, Hero, Individual, Crushing Strength (1), Stealth, Ensnare, Inspiring (Thuul Only), Aura of Heroism, Wings of Honeymaze

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Thuul Mythican, Hero, Individual, Crushing Strength(1), Stealth, Ensnare, Bane Chant (2), Inspiring (Thuul Only), Speed 6
 
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
- Envoy, Hero, Individual,  Inspiring, Pathfinder, Regeneration (4+), Lute of Insatiable Darkness

20 Thuul, Regiment, Stealth, Ensnare, Speed 6
20 Thuul, Regiment, Stealth, Ensnare, Speed 6
20 Thuul, Regiment, Stealth, Ensnare, Speed 6

(Edit: I think there were two more items, Banner of Griffin and Staying Stone somewhere, but I cannot tell where at this stage. I will try to update this information later).

Saturday, 19 May 2018

Mortem et Gloriam - Game 4 - 2018/05/19

Hello!

Leigh and I decided to establish regular Mortem et Gloriam gaming and the aim is to play every fortnight.  Hopefully, there will be more people interested in time too. For now I am very happy he is willing to spend his time as well in order to play more games and learn the rules better.

I am still using my 7000 points of Seleucids so hopefully Leigh is not bored with my army yet! My aim is to keep playing with this force for some time, expand it to 10000 to be ready for the event in July and then see if I want keep adding to it or if I want to invest in something new. 

But these are the long term plans. At the moment it is important to keep learning and trying to get more efficient so that the games can be resolved in given time. 

Leigh brought his Franks this time and I was very curious about the re-match as that was the same army he played with at the small tournament a few weeks ago.

Early Merovingian Frank - Army List

Commanders

Army Commander - Competent Instinctive
Subordinate General - Mediocre Instinctive

Camp

Camp - Poor, Protected

TuG's

4 Noble Cavalry - Cavalry, Formed Loose, Superior, Protected, Short Spear, Melee Expert
4 Noble Cavalry - Cavalry, Formed Loose, Superior, Protected, Short Spear, Melee Expert
4 Cavalry - Cavalry, Formed Loose, Average, Protected, Short Spear, Melee Expert
4 Cavalry - Cavalry, Formed Loose, Average, Protected, Short Spear, Melee Expert

6 Warriors - Infantry, Tribal Close, Average, Protected, Short Spear, Devastating Charger
6 Warriors - Infantry, Tribal Close, Average, Protected, Short Spear, Devastating Charger
6 Warriors - Infantry, Tribal Close, Average, Protected, Short Spear, Devastating Charger
6 Warriors - Infantry, Tribal Close, Average, Protected, Short Spear, Devastating Charger
6 Warriors - Infantry, Tribal Close, Average, Protected, Short Spear, Devastating Charger
6 Warriors - Infantry, Tribal Close, Average, Protected, Short Spear, Devastating Charger

SuG's

4 Light Cavalry - Cavalry, Skirmisher, Average, Unprotected, Javelin, Experienced, Cantabrian
6 Archers - Infantry, Skirmisher, Average, Unprotected, Bow, Experienced
6 Javelinmen - Infantry, Skirmisher, Average, Unprotected, Short Spear, javelin, Experienced