Friday, 24 January 2020

Game 133 - Forces of the Abyss - 2020/01/24


Greetings!


In my last game prior to Australian Clash of Kings 2020 I played against yet another fantastic player I had an honour to play against many times in the past - Simon.

You may recall my games against his Brotherhood of Dobrensk or Night Stalkers. This time Simon decided to use Forces of the Abyss army. He told me he was inspired by Jeff in his army composition so you may notice some similarities. However, Simon added a significant amount of his own ideas to the mix as well. 

It was thus even more intriguing for me to see how this game would go. On one hand, I hoped I would be able to come up with a good plan, especially after my last game against Jeff. On the other, I knew I may not be able to use the lessons learned directly. The armies are not identical and generals have different personalities, it is pretty much playing against completely different force! 

Here are a the details of the army Simon brought to the game:

Forces of the Abyss - Army List

Moloch Horde (M1), Monstrous Infantry - 225
Moloch Horde (M2), Monstrous Infantry - 225

Abyssal Horsemen Regiment (AH), Cavalry - 240
Abyssal Ghoul Regiment (AG1), Infantry - 90
Abyssal Ghoul Regiment (AG1), Infantry - 90
Abyssal Ghoul Regiment (AG1), Infantry - 90

Abyssal Fiend (AF), Titan - 175
Gargoyle (G), Troop - 85

Manifestation of Ba'el (MoB), Hero (Monster) - 265
Despoiler Champion (DC), Hero (Large Cavalry), Blade of Slashing - 135
Abyssal Warlock (AW1), Hero (Large Infantry), Drain Life (6) - 120
Abyssal Warlock (AW2), Hero (Large Infantry), Drain Life (6) - 120
Seductress (S), Hero (Infantry), Pipes of Terror - 140

Tuesday, 21 January 2020

Game 132 - Forces of Nature - 2020/01/21

Greetings!

In my next game I played against another fantastic opponent and UK Master player - Ed! He kindly agreed to help me with some practice before Australian Clash of Kings. 

It's been a while since our last game and I knew Ed is currently playing a lot with his new Forces of Nature army he designed for 3rd edition. I had a chance, however, to have a glimpse at his army prior to our game. I must admit I liked it from the beginning!

It is melee orientated army based around two units, Forest Shamblers and Centaur Bray-Striders. It can be moved really fast thanks to many units having Scout ability. It can use Surge to catch some enemies off guard and has some interesting additions that, in my opinion, add a lot of character to this force. Here are the details of the army at 2000 points that Ed brought to our game:

Forces of Nature - Army List

Forest Shambler Horde (FS1), Large Infantry - 200

Forest Shambler Regiment (FS2), Large Infantry - 120
Forest Shambler Regiment (FS3), Large Infantry - 120
Forest Shambler Regiment (FS4), Large Infantry - 120

Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165
Centaur Bray Strider Regiment (CBS), Cavalry, Frenzied Otter - 165

Pegasus (P), Monster - 80

Tree Herder (TH), Hero (Monster) - 260
Forest Warden (FW1), Hero (Large Infantry) - 90
Forest Warden (FW2), Hero (Large Infantry) - 90
Unicorn (U1), Hero (Cavalry), Shroud of the Saint - 150
Centaur Chief (CC), Hero (Cavalry) - 110

Sunday, 19 January 2020

Game 131 - Forces of the Abyss - 2020/01/19

Greetings!

Australian Clash of Kings 2020 is approaching fast so I was looking for the opportunities to do some practice games. Fortunately for me, there are some great players out there who are always happy to have a game on Universal Battle 2

We quickly locked dates in our calendars and the first opponent I was about to play was a well known and rightfully feared Australian Master - Jeff.

If I can put up a fight against him, it should be a good indicator I can do so against many other players! So I naturally was very happy to have another opportunity to play against him. It also happened to be the last day before the army lists were due. Hence, it was probably one of the last tests for both of us before we submitted our lists to Matt, our fantastic Tournament Organiser!

Jeff decided to take the evil army to the tournament and chose Forces of the Abyss with some Abyssal Dwarfs allies. Here are the details:

Forces of the Abyss - Army List


Abyssal Ghoul Horde (AG1), Infantry - 150
Moloch Horde (M1), Large Cavalry, Blade of Slashing - 235
Moloch Horde (M2), Large Cavalry, Mace of Crushing - 235
Abyssal Ghoul Regiment (AG2), Infantry - 90
Abyssal Ghoul Regiment (AB3), Infantry - 90

Manifestation of Ba'el (MoB), Hero (Monster) - 265
Abyssal Fiend (AF), Titan - 175
Abyssal Warlock (AW1), Hero (Large Infantry) - 90
Abyssal Warlock (AW1), Hero (Large Infantry) - 90
Abyssal Warlock (AW1), Hero (Large Infantry) - 90

Abyssal Dwarfs - Allies

Lesser Obsidian Golem Horde (OG1), Monstrous Infantry - 215
Lesser Obsidian Golem Horde (OG1), Monstrous Infantry - 215

Hexcaster (H), Hero (Heavy Infantry), Weakness (3) - 70

Sunday, 12 January 2020

Game 130 - Elves - 2020/01/12

Greetings!

In the first game of 2020 I played against one of my regular gaming opponents, Michael. In fact, it just occurred to me he is also one of players I met for the first time at my very first CanCon event, 9 years ago! I am really grateful we are continuing our gaming friendship for such a long time and it is only fitting that the first game in 2020 would be against him.

Michael is currently building his brand new Northern Alliance army so it was a great opportunity for me to get a bit more familiar with this new faction. I was really curious about it because it is a new army and one of the forces that heralded the arrival of 3rd edition with the Night Stalkers.

Northern Alliance - Army List

Human Clansman Horde (HC), Infantry, Chalice of Wrath - 245
Ice Naiad Horde (IN), Infantry, Blessing of the Gods - 260
Frostfang Cavalry Horde (FC), Large Cavalry, Brew of Haste - 285

Dwarf Clansman Regiment (DC1), Infantry - 115
Dwarf Clansman Regiment (DC2), Infantry - 115
Huscarl Regiment (H), Heavy Infantry, Brew of Sharpness - 260

Tundra Wolf Troop* (TW1), Cavalry - 115
Tundra Wolf Troop* (TW2), Cavalry - 115

Ice Kin Bolt Thrower (BT1), War Engine - 95
Ice Kin Bolt Thrower (BT1), War Engine - 95

Lord on Frostfang (LoF), Hero (Large Cavalry), Snow Fox - 200
Ice-Queen (IQ), Hero (Infantry), Bane Chant (2), Icy Breath (10) - 100

Thursday, 19 December 2019

2019 Summary - Part 2 - Kings of War

Greetings!

In this year I decided to write a summary a bit before the end. Simply because I managed to finish all my battle reports and have a bit more spare time to reflect on my Kings of War experiences in 2019.

I started with checking my previous blog post from 2018 so if you would like to see what I hoped to achieve in 2019 by the end of the previous year, here is the link:


2019 marks more than 4 years of Kings of War experience for me and I can again say I really enjoyed playing this game. In fact, just before the release of the 3rd edition, I think I got to the point where I thought I have finally found the army list I want to play with, without any further tweaks. But more on that later :)

As it is often the case, there were a few things I managed to achieve, some that I didn't and a few more that were simply unexpected. However, that is probably the pattern every year in many if not all aspects of life so let's see in details what happened before I get too philosophical!

Wednesday, 18 December 2019

2019 Summary - Part 1 - Mortem et Gloriam

Hello!

Although 2019 is not over yet, I managed to finish all my battle reports and I wanted to use the opportunity that the break offers to reflect on the passing year in the context of Mortem et Gloriam.

I wrote a brief article about my experiences with MeG in 2018 (2018 Summary - Mortem et Gloriam). I hoped that 2019 would be even more eventful and I am happy to tell you that it was indeed!

I would like to share my experiences with other wargamers in all aspects that were related to this system. I will write a bit about my games, of course, but not only. After all, this hobby involves a lot more and I think that is also worth sharing and discussing. There are probably as many approaches to it as there are people enjoying this hobby. For me, sharing these experiences is one of the most important aspects. 

I hope you will find this article interesting. I also aim to pave a way to progress my hobby in a new year 2020. I already have a few ideas I would like to make happen!

Saturday, 14 December 2019

Game 129 - Elves - 2019/12/14

Greetings!

This is the battle report from my very first game using 3rd edition of the Kings of War rules. I was very intrigued how it would go, both in terms of impressions on the new edition and on the new army list.

I decided to try out the army that was as close to the one I used under 2nd edition. If you are interested in some of my thoughts about the adaptation process, here is the link to the blog post I wrote shortly after the release of 3rd edition:


This game was meant to be an experiment to see how would I do with the similar army in new environment. 

Interestingly, Michael, my opponent for this game, decided to bring Elves as well. It was good because his army composition is different to mine. Thanks to that we could see how different units from the same faction can operate. Here are the details of his army list:

Elves - Army List

40 Palace Guard, Horde, Infantry, Unit Strength (4), Crushing Strength (1), Elite (Melee)
- 6 Drakon Riders*, Horde, Large Cavalry, Unit Strength (3), Thunderous Charge (1), Crushing Strength (1), Fly, Elite (Melee), Potion of Caterpillar
- 10 Silver Breeze*, Regiment, Cavalry, Unit Strength (2), Nimble, Shortbows: 18", Elite (Ranged), Steady Aim
- Tree Herder, Hero, Monster, Unit Strength (1), Crushing Strength (3), Inspiring, Pathfinder, Radiance of Life, Scout, Strider, Surge (8)

20 Shield Watch, Regiment, Infantry, Unit Strength (3), Crushing Strength (1), Elite (Melee)
- Dragon Kindred Lord, Hero, Titan, Unit Strength (1), Crushing Strength (3), Elite (Melee), Fly, Inspiring, Nimble, Dragon’s Breath: 12”, Steady Aim

20 Shield Watch, Regiment, Infantry, Unit Strength (3), Crushing Strength (1), Elite (Melee)
- Archmage, Hero, Infantry, Individual, Lighting Bolt (5), The Boomstick

10 Stormwind Cavalry, Regiment, Cavalry, Unit Strength (3), Elite (Melee), Sir Jesse’s Boots of Striding