Greetings!
In this battle report I will describe the game I had against another living legend of wargaming, Charles. I had a chance to play against him only once before and it was a few years ago.
Charles has recently won Briscon tournament with his melee orientated Ratkin army but for our game he brought something different. He is currently in the process of basing and modelling his impressive collection of Lord of the Rings models into Kings of War army. This time he created a list from Forces of Nature faction but the modelling theme is Mines of Moria. As he explained, the idea is to have bases with underground water flowing. There are some interesting ideas about the models to represent units too.
In addition, we decided to test the rules for the upcoming local event called Kings of Capitol 2 . This is quite an interesting tournament because this time armies have to be composed without magic artifacts or allies. Hence, I had to review my usual army list too!
Here is what Charles brought to the field this time:
Forces of Nature - Army List
6 Water Elementals, Horde, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
- Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6), Fly, Vicious
- Winged Unicorn, Hero, Large Cavalry, Fly, Heal (7), Lightning Bolt (5), Wind Blast (5), Inspiring, Thunderous Charge (2)
6 Water Elementals, Horde, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
- Beast of Nature, Monster, Crushing Strength (2), Lightning Bolt (6), Fly, Vicious
- Druid, Hero, Mounted, Individual, Inspiring, Bane Chant (2), Surge (7)
3 Water Elementals, Regiment, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
3 Water Elementals, Regiment, Shambling, Crushing Strength (1), Shambling, Regeneration (5+), Speed 7
Sylph Talonriders*, Horde, Bows, Fly
Sylph Talonriders*, Horde, Bows, Fly