Greetings!
After quite a long break I finally managed to attend a tournament. Once again, Matt and Tas were hosting an event in the local shop, Jolt Games. Three games of Kings of War, 2000 points. However, this time with an interesting twist. No magic artifacts or allies were allowed.
I thought it would not impact my army much since I do not have that many upgrades anyway. However, I was curious how would that really affect my army and if the small changes to the list would bring unexpected results.
My first opponent was Michael, against whom I have already played countless battles. However, we have not played against each other since some time. In fact, we both considered challenging each other in the first round but it turned out to be unnecessary.
Michael brought his Forces of Nature this time and his style was quite opposite to mine, instead of Multiple Small Units he brought Multiple Horde Units! Here are the details:
Forces of Nature - Army List
6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- Druid, Hero, Bane Chant (2), Heal (2), Surge (7), Individual, Pathfinders, Inspiring
- Beast of Nature, Monster, Crushing Strength (2), Lighting Bolt (6), Pathfinders, Vicious
6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- Winged Unicorn, Hero (Large Cavalry), Fly, Heal (7), Inspiring, Lighting Bolt (5), Pathfinders, Thunderous Charge (2)
- Beast of Nature, Monster, Crushing Strength (2), Lighting Bolt (6), Pathfinders, Vicious
6 Earth Elementals, Horde, Crushing Strength (1), Pathfinders, Shambling, Def (6+)
- The Green Lady [1], Hero, Elite, Fly, Heal (8), Individual, Inspiring, Pathfinders, Regeneration (5+)
- Agnih-Bhanu, Greater Fire Elemental, Monster, Breath Attack (12), Crushing Strength (4), Pathfinder, Piercing (4), Vicious
3 Forest Shamblers, Horde, Crushing Strength (1), Pathfinders, Shambling, Vanguard
3 Forest Shamblers, Horde, Crushing Strength (1), Pathfinders, Shambling, Vanguard