Game 4 - Army Swap - Simon - Lizardmen
This time I had a pleasure to play against Simon, with whom we have already played a few games and whose army I had an honour to use in the army swap in the previous round. This time I got the very Vampire Counts I have faced in round 2, while Simon commanded Lizardmen, designed by Nick H. Let's have a look at the army lists:
Vampire Counts - Army List
Vampire Lord, level 1, great weapon, heavy armour, Dragonhelm, Talisman of Preservation, Book of Arkhan, Other Tricksters Shard, Red Fury, Flying Horror - 411 - Lore of Vampires
Master necormancer, level 3, Power stone - 185 - Lore of Vampires
Necromancer, level 1, Dispel scroll, Obsidian trinket - 105 - Lore of Death
Wight King, great weapon, Nightshroud - 130
This time I had a pleasure to play against Simon, with whom we have already played a few games and whose army I had an honour to use in the army swap in the previous round. This time I got the very Vampire Counts I have faced in round 2, while Simon commanded Lizardmen, designed by Nick H. Let's have a look at the army lists:
Vampire Counts - Army List
Vampire Lord, level 1, great weapon, heavy armour, Dragonhelm, Talisman of Preservation, Book of Arkhan, Other Tricksters Shard, Red Fury, Flying Horror - 411 - Lore of Vampires
Master necormancer, level 3, Power stone - 185 - Lore of Vampires
Necromancer, level 1, Dispel scroll, Obsidian trinket - 105 - Lore of Death
Wight King, great weapon, Nightshroud - 130
34 Crypt Ghouls, champion - 350
5 dire wolves - 40
5 dire wolves - 40
30 zombies, musician, standard bearer - 100
20 zombies, musician, standard bearer - 70
28 grave guard, great weapons, full command, Banner of the barrows - 416
7 Crypt Horrors - 266
2 fell bats - 32
2 bat swarms - 70
4 vargiests - 184
Comp 12.5
I have seen what this army can do and I was curious if I could repeat the incredibly fast march that force can make. I observed how Mick is using his forces and I decided I will try to imitate it. Keep the army together for the purpose of march moves and spells. Try to use faster elements to outflank the enemy and use the fact I can rise the fallen back and replenish casualties to grind down theoretically more powerful foe. I simply needed to see if that foe was enemy's toughest unit or some other regiment.
I was a little concerned with the relative lack of protection on the Vampire Lord. As I have seen in my previous game, a 4++ ward save alone is really not that much in the case of such an expensive and important individual as Vampire Lord.
Lizardmen - Army List
Slaan, BSB, Focus of Mystery, Standard of Discipline, Dragonbane Gem - 380 - High Magic
Oldblood, coldone, light armour, great weapon, Charmed shield, Dawnstone - 215
Scar veteran, coldone, shield, [i]dragonhelm, other tricksters shard, luckstone, sword of might [/i] - 154
Skink priest, Dispel scroll - Lore of Heavens - 90
Skink chief, light armour, Obsidian Amulet, Warrior Bane, Enchanted Shield - 82
10 Skink Skirmishers, javelin, shield - 70
10 Skink Skirmishers, javelin, shield - 70
24 Skinks, full command, 3 kroxigor - 300
10 Skinks, musician - 60
16 skinks, musician, champion - 100
3 Terradon Riders, Fireleech Bolas - 108
23 Temple Guard, full command, Jaguar Standard - 402
5 Chameleon Skinks - 65
6 Cold One Riders, musician, standard bearer, spears - 224
1 Salamander Hunting Pack - 80
Comp 13.9