tag:blogger.com,1999:blog-3921669614910911724.post7360505445845845641..comments2024-03-08T14:32:18.493+11:00Comments on Path of an Outcast: Game 132 - Orcs and Goblins - 2015/03/13Swordmasterhttp://www.blogger.com/profile/09735639525894232458noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3921669614910911724.post-49281355843204304972015-07-17T20:42:18.705+10:002015-07-17T20:42:18.705+10:00Hi Bonsai,
Haha, that is great! It seems that the...Hi Bonsai,<br /><br />Haha, that is great! It seems that the reports are not too bad if you want to read them twice and even comment after that :) Greatly appreciated, especially here, on the blog, as it is always good to have some discussion. <br /><br />It is one of the things I talked about with my friend, who used to write WHFB reports on forums and not runs his own website dedicated to X-Wing. It is far harder to get some traffic on your blog than on the forum. We are still looking for the opportunities to make the blogs more attractive and advertise them better and I know there is a lot to be done to get regular comments for example. Hence, I am very happy when that happens :)<br /><br />Don't worry about slight mistake :) Technically we also could discuss that option and the conclusion would be it is way too risky, in particular with the Blood and Glory scenario.<br /><br />I also agree there are a lot of "If's" but I guess that is also part of the beauty of the game where you can assess the risk and you still have to flip the coin :) To add to the complexity I also had to take into account the possibility that one unit might not make it (or worse, both would not!) and how to deal with the consequences. On the other hand, I had second unit of archers coming from the flank in the second wave. <br /><br />So many choices and only a single decision to make! :)<br /><br />Cheers!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-9931663382358964602015-07-17T15:42:16.205+10:002015-07-17T15:42:16.205+10:00Cheers mate.
Your blog is actually the second time...Cheers mate.<br />Your blog is actually the second time I've been reading your reports, I read them all on the warhammer forum too =)<br /><br />Sorry about the misunderstanding, reading your post game analysis again, I have no idea how I ended up thinking you were talking about the big'uns. <br />Anyways, the Black Orcs then. They seem to have a 5 men frontage. That's 5". They also had a character, which I'm assuming (from the fact that he's to the side and looks slightly smaller than the other characters) is a lowly night goblin shaman.<br /><br />So assuming you make it with lions and archers. You could put up a frontage of nine men yourself if optimised, I think. That would be five lions, Larry and three archers. All with supporting attacks and the archers with another rank. Meaning, ten Lions, Larry and eleven archers. Six archers allocating on the shaman should cause 1.78 wounds. The other five archers inflict 0.83 wounds on the black orcs, assuming additional hand weapons. Larry does 2.22. The ten lions still do 5.56. Total tally of 10.39 wounds.<br /><br />The Black Orcs would have 15 attacks and would cause 6.25 wounds. Their larger footbase is really the bane of them here.<br /><br />Of course, this assumes no challenges complicating things (but that's what the champions are for) and optimal frontage. In that case, I would definitely go for the iceshard blizzard as it would reduce your own casualties and the Black Orc's leadership. They would probably be testing on insane courage at that point ...<br /><br />A lot of ifs. But it suddenly certainly looks like a worthwhile idea.Bonsainoreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-5390217879175196452015-07-17T08:34:52.025+10:002015-07-17T08:34:52.025+10:00Hi Bonsai!
Many thanks for your feedback and very...Hi Bonsai!<br /><br />Many thanks for your feedback and very kind words! It is already a great reward to know you enjoy my reports! I am very happy to know I provide some good entertainment. :) It is even more enjoyable to see that they are inspiring and I am glad you tried to write some of your own. While they take time to create I find it a lot of fun and I can simply re-create a game one more time and see all these options I could not spot during the heat of battle. I hope you have similar experience. Please, let me know where I can read yours and I will make sure to venture to your corner of the internet to read them!<br /><br />Now about that potential charge :) First of all I just wanted to make sure I was talking about charging the unit of Black Orcs that (I think) were not accompanied by Orc characters. I totally agree these are tough nut to crack and Larry the Loremaster might be facing even bigger challenge if he did so. <br /><br />However, against Black Orcs it might have been different story. Thanks for the calculations, btw, very helpful for the analysis. I wonder, however, if you took into account the fact that my opponent would have to divide his attacks somehow. It does not mean it would lead to a dramatically different outcome. But I have learned that that fact alone may indeed change the situation in a large enough margin. <br /><br />In addition there is also magic phase and Larry was equipped to help his units to either wound better (Wild Form) or affect the enemy (Miasma, Iceshard) or finally provide some protection (Earthblood). It is hard to predict if any of these effects would take place but one cannot totally ignore them either. I would agree that the decision should be made on the basis of no-magical-help so that any spell taking effect would tip the balance into my favor further.<br /><br />However, that makes me want to try and see what could have been an outcome :) <br /><br />It is not to say I regret I didn't risk. Sometimes it pays off but equally it might be a path to disaster. That is what happens with high risk moves. But I am very happy we discuss this situation and I am grateful for your feedback as it is fantastic to have an opinion of another player. I agree with you in general, it is just this little tiny voice that keeps asking "what if" in my head :)<br /><br />Once again, many thanks for your comments and kind words. I hope you will enjoy my future reports too. I have a few left to re-post from other forums and some more games in the pipeline. I want to keep playing 8th edition, now more casually than before. I can also tell you that I plan to venture into Kings of War 2 and I will do my best to write some reports from these games too.<br /><br />Cheers!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-17561505492224644292015-07-16T23:18:03.009+10:002015-07-16T23:18:03.009+10:00Hello Swordmaster.
Let me first tell you that I a...Hello Swordmaster.<br /><br />Let me first tell you that I absolutely love your battle reports. I've even begun writing a few myself, largely thanks to your inspiration. I also hope that this way, I can contribute to keeping WHFB 8 alive. Like yourself (I read on your reply from the Hoodling's Hole), I feel that AoS is a serious letdown. It may be a decent game in its own right, but it doesn't fill the same craving as WHFB.<br /><br />Anyways, about the potential charge in turn 3. I'm not so sure. Your archers would have strike first and rerolls, but assuming their maximum attacks, you'd only inflict 3.1 casualties with them. But you have to share the frontage with the lions. Those would not have the rerolls and therefore would cause 5.55 casualties. That is just assuming regular on regular troops. With additional hand weapons, he'd be inflicting 6.25 casualties back assuming 5 front rank and 5 supporting attacks.<br /><br />In other words, if it was just rank on rank, you'd be looking at sort of equal damage dishing in the first round. The orcs would however, have more ranks.<br /><br />Furthermore, it looks like he had most of his characters in there, while you only had the loremaster. The loremaster is capable, but only does so much. The orc characters seemed better equiped for prolonged melees. And there's more of them.<br /><br />So in short, I feel that a potential charge in turn 3 with archers and lions would have been very high risk. And statistically unsound. But possibly worth it as a desperate shot (but that wasn't the case yet at that moment, I think)<br /><br />Anyways, thanks for another fantastic read!<br /><br />Your friend,<br />BonsaiBonsainoreply@blogger.com