tag:blogger.com,1999:blog-3921669614910911724.post289745207657666756..comments2024-03-08T14:32:18.493+11:00Comments on Path of an Outcast: Game 97 - Forces of the Abyss - 2018/10/01Swordmasterhttp://www.blogger.com/profile/09735639525894232458noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3921669614910911724.post-3169736864767931572018-10-02T20:45:16.096+10:002018-10-02T20:45:16.096+10:00Hi there! Thanks for the comment!
I noticed that ...Hi there! Thanks for the comment!<br /><br />I noticed that Jeff does not take units that can do a single thing only. Sure, Fleshlings are expendable but I am sure he would gladly sacrifice horde of Tortured Souls if that netted him a victory on scenario.<br /><br />His cheap regiments of infantry, however, are mainly scoring units. Because he has six of them, it means that he has nice redundancy and there will be more to claim objectives, carry the loot etc. At the same time, they cannot be ignored and it is not that easy to chew through them either.<br /><br />What I would also like to point out is that while Jeff used Flashlings as the first line and a screen for Tortured Souls, he did very well with other elements of his army too. Note how he distributed damage points to the Well of Souls and how he used its ability to heal itself. I was always impressed how he places his Tortured Souls to limit the opportunities to be attacked and at the same time they were always in the right position to counter attack. Often together with Fleshlings!<br /><br />I would definitely prefer to buy more time and inflict as much damage as possible with the shooting. However, here is where scenario had an impact. I did play defensively at first and that allowed Jeff to start generating points first. He gained enough after 2 turns to secure at least a draw and that was my main blunder in this game. <br /><br />Let's just hope I will learn fast enough to come up with good ideas next time! :)Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-49284091160400280382018-10-02T18:39:07.318+10:002018-10-02T18:39:07.318+10:00Hi Steven,
Thank you for your comment. I noticed ...Hi Steven,<br /><br />Thank you for your comment. I noticed that I tend to react more to the enemy if I don't have a plan for the scenario as well. Or deploy with the goal to rout the enemies and then worry about objectives later. Which is not good because it often means I still take casualties and may simply run out of units and time to claim anything.<br /><br />Cheers! Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-36813360500955787492018-10-02T07:14:56.345+10:002018-10-02T07:14:56.345+10:00Yes he played like some around here play goblins. ...Yes he played like some around here play goblins. Chaff you to death keeping good stuff behind a screen. I think the only way to counter this is to stay back and shoot the chaff ie fleshings off the board before you try to engage. Goblins use Rabble regiments like he used fleshlings.<br />Bradleyhttps://www.blogger.com/profile/12315755673888850032noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-47665811616497117442018-10-01T23:25:41.810+10:002018-10-01T23:25:41.810+10:00I've really noticed this conclusion is somethi...I've really noticed this conclusion is something I have to work on in my own gameplay as well. I really have to have a halfway former idea of how my Army is going to tackle any scenario, before I even get to the table. If I'm making my battle plan entirely in reaction to the enemy, then I'm already surrendering crucial control and momentum.Steven B.https://www.blogger.com/profile/02359419793424117418noreply@blogger.com