tag:blogger.com,1999:blog-3921669614910911724.post2843024994679715727..comments2024-03-08T14:32:18.493+11:00Comments on Path of an Outcast: Game 84 - High Elves - 2013/11/07Swordmasterhttp://www.blogger.com/profile/09735639525894232458noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3921669614910911724.post-57965202944357369622015-05-24T00:47:38.732+10:002015-05-24T00:47:38.732+10:00I believe it was a good decision because every tur...I believe it was a good decision because every turn Frosty does not fly anywhere is good for me. I didn't count on breaking it on the charge (too close too BSB) but in general it is an option. Risky but an option nonetheless. Let me address the points you made:<br /><br />1. Very true. In fact, monsters alone seem to be more dangerous than ridden ones because I cannot challenge them thus preventing the monster from using t-stomps and being steadfast for that one turn. Because of that I need to have the positions very tight and precise so that potential pursuits/overruns do not lead into fresh enemy.<br /><br />2. Extremely important too and the reason why nowadays proliferation of flying characters and units is so difficult to counter. One of the ideas I have is to approach the enemy in two lines, with cavalry leading the way and infantry guarding their backs and denying safe landing zones. However, that works if I can defeat the flier(s) with infantry which may not be the case.<br /><br />3. Yes, these were the reasons that made me decide to attack Frosty with Dragon Princes.<br /><br />4. Correct provided there are few flying monsters in the army. I played against the army with 2 Flamespyre Phoniexes and an Annointed on Phoenix or Stardragon + BSB on Griffon + Frosty and I must say it was tough :)<br /><br />5. The fact that my opponent had infantry based army and single Frosty helped here. <br /><br />From my experience so far it is always the combination of things that will work against monsters like Frostheart. I have to wound them with something and then can push in combat. The option might be to sacrifice some units that can still hurt it in a fight and finish it off with ranged attacks. I was thinking about getting one more cavalry unit in the form of Silver Helms. <br /><br />However, with the unknown future of Warhammer I need to be careful how I commit with my time resources in particular as I would need to paint some more miniatures to get to the point where I can have my army equipped with more knights.<br /><br />Thanks again for great feedback!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-72156578395341480132015-05-23T16:31:20.049+10:002015-05-23T16:31:20.049+10:00That was a nail bitter!
Impressive come from behi...That was a nail bitter!<br /><br />Impressive come from behind on your part. I'm wondering if charging the frost heart was a mistake or not? It's an interesting situation that merits some thought. My thinking is this:<br /><br />1. MSU has a hard time with flying monsters due to an inability to redirect them reliably and t-stomps (while random) can wildly swing a combat. <br /><br />2. MSU is relies on out-maneuvering your opponent. It is difficult to out-maneuver a flier. Not impossible, but it requires restricting landing space which takes effort from multiple units which reduces their efficiency. <br /><br />3. So "pinning" a flying monster with heavy cav maybe the way to go. The high armour save mitigates losses and being cav removes the thunder stomp threat. <br /><br />4. The opponent either must commit another unit to the fight which helps divide the army or let the monster get stuck in or hang back and keep the battle line in order. <br /><br />5. This tactic gave you time to reposition your important pieces out of harms way and left his two pricey blocks of PG and WL to collect very small victory point units which freed you up to get rid of everything else. <br /><br />I'm thinking small units of heavy cav might be an interesting answer to the "frost heart problem". Shooting and magic are options but not as reliable as close combat. Definitely something to think about. Anonymoushttps://www.blogger.com/profile/04880233343826942633noreply@blogger.com