Tuesday, 31 October 2017

Valley of Kings 4 - Elves - 2017/10/31

Greetings!

In the first game of the tournament I played against Mark and his Elves. I played against Mark several times already and he brought his favorite units with a smaller force too.  His army was more compact, very fast and more durable than mine. It is always very interesting to play against Mark because he has a different approach to the Elven forces. Hence, it creates an unique match up where opponents have good understanding of each other armies but due to different compositions it still feels as if two completely different forces were fighting.

Here are the details of Mark's list:

Elves - Army List

40 Archers, Heart-seeking Chant
- Army Standard, Lute, Hero

6 Drakon Riders, Horde
- Dragon Kindred Lord, Hero
 
6 Drakon Riders, Horde


Sunday, 29 October 2017

Valley of Kings 4 - Introduction - 2017/10/29

Greetings!

After a month or so of a break in playing after the Edge of the Abyss campaign I was eager to get back to some games. Fortunately for me, local tournament organizers, Matt and Tas, planned another of their fantastic events in the series known as The Valley of Kings.  As usual, the great crew of Three D6 store hosted a group of 12 Kings of War enthusiasts.

This time things were a bit different. First of all, we played with 1200 points armies and that immediately looked a bit of a challenge for me as I have never played this size of the game. However, I managed to downsize my current 2000 points force and was set to participate. 

Second change, which was more of a consequence of the first one, is that we played on 4 x 4 feet tables. It is understandable and recommended for smaller battles but it also meant that the battle fields were narrower. To the player who needs space for maneuver it was another thing to quickly adapt to.

However, the most intriguing and discussed modification as compared to Clash of Kings standard for tournaments was an introduction of a new scoring system - BlackJack. For details, please, follow the link:


In short, the aim is to shift the focus to the scenarios and decrease the impact of the attrition on the overall result the player can achieve. It means that under BlackJack system a player may earn more points if he can fulfill the scenario requirements in a more decisive way. For example, one may earn more points if he gets all the loot tokens rather than just one more than his opponent that is required to win the scenario. At the same time the brackets for getting a significant shift in the scoring due to attrition were increased and the player can no longer claim up to 5 extra points in this way. 

I must say I was intrigued but at the same time a little concerned that checking all these tables to get the result may be a bit time consuming. However, to help with that special score sheets were prepared for each player and it turned out to be faster than I expected. 

The aim for the organizers was to collect data about the new system and ask participants for the feedback. Did the new system affect their decision making at any stage (including army design)? Did it reward playing for the scenario conditions more and did it entourage them to do so? Did they like it (simple but important!)? etc.

I decided I am going to scale down my usual army without taking into account the new scoring system. What would be ideal is 2000 points size games with exactly the same army. I could then better assess what was the impact of the new system on my decisions during the games. However, with the army that had all the units I usually have in my 2000 force that was as close as I could get.

I also decided to approach the scenarios in a similar way as before. It means that I wanted to focus on the scenario conditions first. Destroying enemy units is important but my assumption was that if I were to make a decision between destroying more units or getting more scenario points I should go for the scenario. Unless destroying the enemy units allowed to do both and/or was the safest option. I would leave more detailed considerations on that matter for the battle reports :)

Here is the army list I brought to this event:

1200 version of the Outcasts.

Outcasts - Army List

3 Drakon Riders, Regiment - 175
- 5 Silverbreeze, Troop - 145
- 5 Silverbreeze, Troop - 145
- Drakon Rider Lord, Hero, Large Cavalry - 160

3 Drakon Riders, Regiment - 175
- 10 Palace Guard, Troop - 105
- 10 Palace Guard, Troop - 105
 - Army Standard, Hero - 50

3 War Chariots, Regiment  - 140
 

Sunday, 15 October 2017

Kings of War - Past, Present and Future

Greetings!

I have recently listened to a new episode of the Counter Charge podcast. It was a big one to celebrate the fact at it was episode 200! If you haven't listened to it yet, I really recommend it to any Kings of War enthusiast, here is the link:


Rob and Mark have been delivering fantastic episodes and 200th one was truly special. Congratulations once again! Such a great achievement for sure and it is great to know that they have plans for more! The episode contains some very interesting recollection of the KoW past, the way the game evolved in time and how did the hosts of the podcast participate in that process. It also had a discussion of the way people see that state of the game at the moment and continued with a very interesting discussion about ways the game could evolve in the future.

I have played quite a few games recently and I was more focused on the global campaign but after listening to the podcast I started thinking about the future of Kings of War again. There were some thought provoking ideas in the podcast. Initially I considered short feedback about these but the more I thought about the more it was obvious I may need a bit more space. Hence, I decided it may be a good option to write a post blog instead. :)

Monday, 2 October 2017

Edge of the Abyss - Summary

Greetings!

This first global Kings of War campaign, Edge of the Abyss, is over! While we don't know yet what is going to be the exact impact of the result for the world of Mantica, I would like to share my own experiences after participating in the campaign.

First of all, I was very happy the campaign was organized and the additional supplement was released. From my personal point of view, campaigns and supplements are perfect because I don't need any new miniatures at the moment. But spicing up the game with new stories and ability to take part in shaping up the future of the world - now that is temptation I don't even try to resist! I immediately ordered the supplement and was very lucky that there were a lot of local players who wanted to participate too.

I would like to stress out that this post is my feedback on the campaign. I do hope it will be of some use to game designers as I think the campaign was a fantastic idea. I would love if they had an annual event like that with more and more players participating and more and more exciting new releases accompanying the event.

Wednesday, 27 September 2017

Edge of the Abyss - The Great Wall! - Empire of Dust - 2017/09/27

Greetings!

The fifth scenario of the Edge of the Abyss campaign is played on the Ardovikian Plain where forces of good try to build a Great Wall in order to stop the green tide of Orcs pouring further into the lands of Men.

This time I had a great pleasure to play against Christo and his Empire of Dust army! I have never had a chance to play against him so it was great to finally do so. Empire of Dust, on the other hand, is not completely new foe for me but then I have not fought against this army for quite a long while. 

Christo brought the following army to our game:

Empire of Dust - Army List

40 Revenants, Horde, Brew of Strength
- Bone Giant, Monster
- Ahmunite Pharaoh, Hero, Wings of Honeymaze

20 Mummies, Regiment
- Reanimated Behemoth, Monster 
- Cursed High Priest, Hero, Heal (4), Shroud of the Saint
20 Mummies, Regiment
- Cursed High Priest, Hero, Heal (4)

6 Enslaved Guardian Archers, Horde, Chant of Hate

6 Enslaved Guardian Archers, Horde, Blessings of the Gods

Sunday, 24 September 2017

Edge of the Abyss - Twilight Glades - Night Stalkers - 2017/09/24

Greetings!

Battle number 4 of the Edge of the Abyss campaign takes place in Twilight Glades. Main opponents are Elves and Night Stalkers so I was lucky that Jules had time to field his fantastic army of various monsters and horrors from nightmares! 

It always great to play against him and this time we could add a bit of thematic feel to the game with terrain set up that was tailored to represent the Twilight Glades and fielding main opponents for the scenario.

Unlike in previous games this time my army got a special rule due to scenario so I was curious if and if yes how this would affect the way the army fights. As always, Jules was busy with painting more models and units to his great looking army. This time, in comparison to the army I played against several months ago at Clash of Kings, he added a unit of Fiends. 

Night Stalkers - Army List

60 Blood Warms, Legion, Brew of Strength
- Void Lurker, Hero, Brew of Haste
- Shadow Hulk, Monster

6 Fiends, Horde, Helm of the Ram
- Dread Fiend, Hero
- Planar Apparition, Monster

20 Spectres, Regiment
- Screamer, Monster

20 Phantoms, Regiment
- Screamer, Monster

3 Nightmares, Regiment

Friday, 15 September 2017

Edge of the Abyss - The Dead Fleet - Undead - 2017/09/15

Greetings!

Edge of the Abyss campaign continues! I must say I really enjoy the games, as they are a bit more relaxed without time pressure. I do like plaing with chess clocks during the tournaments but it also nice to have a bit of a break and play a few more casual games once in a while. 

This time I had I played against Chris and his evil Undead in a very fitting scenario - The Dead Fleet. I have played against Chris before but since it was quite a log time ago I was even more happy to do so! 

We also played in a different location as Chris suggested we should promoted Kings of War in another store in Canberra, Jolt. It is a very nice place to play too, with plenty of space and neat tables. I played there before and as it is relatively close I was happy to drop by.

Chris has a really cool army comprised of old school models. It is always great to see it assembled across the table and he constantly adds new units to it. The one he used in our game had:

Undead - Army List

20 Skeleton Archers, Regiment
- 10 Ghouls, Troop
- 10 Ghouls, Troop
- Revenant King on Undead Wyrm, Hero, Wings, Pipes of Terror

20 Reventants, Regiment, Undead Giant Rats
- 10 Soul Reaver Infantry, Troops
- 10 Wraiths, Troops
- Army Standard Bearer, Hero, Banner of the Griffin

20 Mummies, Regiment, Brew of Courage
- Cursed Pharaoh, Hero, Wings of Honeymaze

3 Zombie Trolls, Regiment
- Liche King, Heal(6)

6 Werewolves, Horde, Potion of Caterpillar 
- Necromancer, Hero