tag:blogger.com,1999:blog-3921669614910911724.post8883014548569251136..comments2024-03-08T14:32:18.493+11:00Comments on Path of an Outcast: Game 138 - High Elves - 2015/06/13Swordmasterhttp://www.blogger.com/profile/09735639525894232458noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3921669614910911724.post-20018765426788088132015-07-23T20:46:44.645+10:002015-07-23T20:46:44.645+10:00Thanks a lot! I actually started my own reports in...Thanks a lot! I actually started my own reports inspired by others and thought it might be a good idea to say "thank you" to my opponents too. <br /><br />I perfectly understand that not everybody likes to comment. What is more, providing feedback to the report is more time consuming than contributing to the discussion. So I am already happy to see the reports are read. However, the feedback readers provide are invaluable to me as I can further improve the quality and make the future reports more entertaining!<br /><br />Oh I am certainly to blame for being grumpy in the games! Shame really and I hope it happens less and less. And I am certainly empathizing when bad luck hits my opponent. I know how it feels as everybody was in that situation at least a few times. <br /><br />However, in this particular game, these rolls were the consequence of Gal's risky moves and I tried to took my chances. Sometimes they work, sometimes they don't. And at the time (as much as with me being grumpy, what I am not happy that happened) when your opponent tells you "it's stupid game" or "the dice won you the game" it also feels like you didn't deserve the victory. <br /><br />That is why I do try to take whatever happens with good grace so that it does not affect my opponent's fun of winning. At the same time when something unlucky happens to him (even as a result of his mistake) I am not dancing on the grave of the fallen enemies but show empathy. <br /><br />It is funny how these interactions affect your game experience and I find them very important to get right. <br /><br />Cheers!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-82163154446395901012015-07-23T15:43:59.571+10:002015-07-23T15:43:59.571+10:00Starting my own battle reports has made me realise...Starting my own battle reports has made me realise and appreciate just how important reader comments are.<br /><br />You've literally provided me months of entertainment at no cost at all. I'm sure there's hundreds of people who feel exactly the same way. And I understand that most people don't feel the need to comment. But as a writer, you want to have that feeling of creating something. Creating a story but more than that even, creating content. Reader comments are essential in that regard. So in short, I'll keep on commenting as my own little way of saying thank you!<br /><br />I'm sure we can understand Galharen's reaction. The previous reports had a couple in which you ended up being a bit grumpy too. When the dice really roll against you or when you make a really stupid mistake that backfires everything you planned, it's sometimes hard to take it in good grace. Throwing the towel is a drastic thing to do (and I agree that in this game, he had some chances still), but I always try to show empathy to the other guy.<br /><br />After all, next time it could (and probably will) be me taking the blow =)Bonsainoreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-38475181725107832632015-07-23T01:57:18.770+10:002015-07-23T01:57:18.770+10:00First of all, I really want to thank you for the s...First of all, I really want to thank you for the series of comments. This blog was never so active :) I hope people who comment or did in the past will start doing so regularly as it is a fantastic motivation to add new contents. Keep it coming!<br /><br />Indeed, Galharen is a great painter and he has already won several painting awards. He also won a tournament with this army so I knew it is a hard nut to crack.<br /><br />I think it is ETC effect or safe hammer approach that results in such forces. In a situation where the result of your game affects your team mates people don't want to take risks. Because of that they invest in harder to kill characters and huge units that are easier to protects as a whole. It is also the effect of a certain style of play where you focus on making way and positioning of these tough to hurt characters in the units so that many attacks are simply deflected. Even if you are outmaneuvered and charged from few directions at the same time.<br /><br />Personally, I don't like that approach. I understand why it is attractive but it leads to the composition of forces that don't look like armies much. When they introduced 50% character allowance that pushed the composition into that direction even further.<br /><br />The good thing for me is that I have more space for maneuver, although in this game it was limited by the enemy shooters as I had to use the terrain to compensate for that. <br /><br />But I was happy to show my army has teeth and I just wish Galharen continued the fight as it was far from over. To be honest, I really don't understand that sometimes people just throw the towel. I mean there are of course situations where you have no army left by turn 4. But it was not the case here and it kind feels bad when they tell you afterwards that dice won you the game. <br /><br />In any case I am happy with the performance and I am glad you enjoyed the read! Some more to come! :)<br /><br />Cheers!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-38610847405930891942015-07-22T23:17:29.289+10:002015-07-22T23:17:29.289+10:00Excellent report Swordmaster. Your opponent also d...Excellent report Swordmaster. Your opponent also deserves a lot of praise, I took a look at his beginning army blog you linked to and I hope he keeps it up. Really beautifully painted army that really captures the fairy tale feeling of the High Elves.<br /><br />I don't typically like character heavy armies that much. It's as I said before, they're always a very high risk very high reward kind of play. You often end up with your 600+ points character hanging on to a single wound. If you hang on to it, that's a lot of points. But a single arrow could suddenly take out 30% of your entire army. I guess that's why I like your MSU units so much. You can always recover from the loss of a unit.<br /><br />Still, a lot of people like the heroic feeling of uber equipped characters and it can be a lot of fun trying to deal with them!<br />So in short, another highly entertaining readBonsainoreply@blogger.com