tag:blogger.com,1999:blog-3921669614910911724.post6279318626131904074..comments2024-03-08T14:32:18.493+11:00Comments on Path of an Outcast: Game 50 - Kingdoms of Men - 2017/04/07Swordmasterhttp://www.blogger.com/profile/09735639525894232458noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3921669614910911724.post-38261692071519283822017-05-12T19:20:22.147+10:002017-05-12T19:20:22.147+10:00Thanks! I am glad you like them! Hopefully some ne...Thanks! I am glad you like them! Hopefully some new games would be arranged in the near future. Cheers!Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-85619177731827221132017-05-12T11:51:52.306+10:002017-05-12T11:51:52.306+10:00I've recently caught up on all your battle rep...I've recently caught up on all your battle reports and they are as stellar as usual. Great stuff!withoutskahttps://www.blogger.com/profile/09218629273443971188noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-27193732873601065432017-04-09T10:53:39.487+10:002017-04-09T10:53:39.487+10:00Thanks Dan!
It is quite funny that I made such mi...Thanks Dan!<br /><br />It is quite funny that I made such mistakes with my Standards. But it showed that blocking the enemy is not always done by simply putting your unit in front of the foe. The crucial rule here (and thanks Mic for reminding me about it, somehow I forgot about it!) is that you can still pivot over the the enemy models as long as you finish your pivot in a clear spot.<br /><br />In this case the Knights pivoted over the Army Standard or Storm Wind and ended it in a clear position. However, I think that if only I positioned Army Standard a bit to the left and presented the flank (to widen the frontage), it would have worked. Of course, the Knights would be able to charge and then advance but that is determined by d6 roll after the melee.<br /><br />In general, more careful positioning is simply required, for both, the blocker and the units nearby. And you should always try to look for the opportunities to "corkscrew" your enemies :)<br /><br />I actually like my chariots! I really enjoy using flexible units. They suffer from the fact that whatever you do with them may not look spectacular on its own. They are designed to work in teams, not alone. So no glorious charges that kill the enemy in one go, no deadly valleys that do the same. But they add to the flexibility of the army. <br /><br />With their Sp8 they and Large Cavalry they can move to good shooting position and see more than other units. So that in the late turns they should be able to shoot at damaged enemies and force nerve checks. They can start out of range and move in to shoot in my turn. They can threaten to charge something that gets too close and simply block it. Either because the enemy will not fly or will not see other units (Large Cavalry and bigger foot print). They can assist both infantry and cavalry, whoever needs it more at a time. <br /><br />And, hopefully sooner than later, I will paint them properly and they will simply look great on the battle field :)<br /><br />The changes I made are not huge but I think they better reflect the style of play. I am also curious what I can do with the army as I expect some changes in the armies of my opponents too!<br /><br />Cheers!<br /><br />Swordmasterhttps://www.blogger.com/profile/09735639525894232458noreply@blogger.comtag:blogger.com,1999:blog-3921669614910911724.post-35141359208326045322017-04-09T02:17:48.566+10:002017-04-09T02:17:48.566+10:00I really enjoyed your analysis at the end of the r...I really enjoyed your analysis at the end of the report. I was surprised that your BSBs did not block his knights, but I suppose it was a situation where his frontage allowed for a wheel without stopping in your unit. Normally you can't be within an inch of an enemy but since he charged he could bypass that rule. I'm glad that came up because it gives me something that I need to consider.<br /><br />Are you still liking the chariots? It would be hard for me to take the chariots over a troop of knights (lower charge range, lower melee and attack value, lower defense and larger footprint). They do offer 8 shots at 4+ and a slightly higher nerve and unit strength, so there are definitely some benefits.<br /><br />I like your new list and am curious to see how it performs in the future!Anonymoushttps://www.blogger.com/profile/04880233343826942633noreply@blogger.com